Thomas J. Arnold liked an update for The Slave Prince
Fighting For Independence

’Independence: A condition of a nation, country, or state in which its residents and population exercise self-government." - The Wikipedia Community.

On the 31st of August, Malaysia celebrated Hari Merdeka. Fifty-nine years ago, Malaysia declared independence from the British Empire. But no, this backer update is not going to be a history lesson on Malaysia. Instead, it’s going to be a history lesson on Eklaysia.

Hundreds of years ago, Eklaysia was a nomadic colony. They traveled around the world, trading skills and building relationships with different kingdoms. Through their exploration, they expanded their skill tree and grew their ’friends list’. When they finally decided to settle down, because of their growing numbers, they had become rich in culture, knowledge, and wealth. If there was a utopia, it would be Eklaysia.

Unfortunately, Eklaysia was like that functional-extrovert introverted friend of yours. They planted themselves in the desert, because they liked the seclusion. However, they functioned well among their allies knowing there’s something to learn and something to gain. But after their settlement, Eklaysia began turning down hangouts just to cuddle in bed with a good book. That closed them off from new relationships. As the world progressed with the emergence of newer kingdoms, Eklaysia was too far, and perhaps too complacent, to form new allies. And that, was why they lost their utopia.

Coming from a nomadic background, the Eklaysians never had to fight for independence. And... many still didn’t have to. After the attack from Pithr, those that fled to other kingdoms aside from Alpenwhist remained free people. Some formed new tribes, while many blended into foreign societies losing their own culture and heritage as the years went by.The only Eklaysians that were still Eklaysians were those in Alpenwhist. But the cost of being true to themselves was freedom. 

The Eklaysians in Alpenwhist understood the meaning of independence. They knew the price for freedom. They yearned and longed for a change in history. And when they held such insight, there was a reverence for their past. However, fighting for freedom isn’t a walk in the park. There has to be a champion - a leader - a person willing to put their life on the line for his people. And that person was Thom.

William Shakespeare wrote in the Twelfth Night, ’Some are born great, some achieve greatness, and others have greatness thrust upon them.’ 

That entire statement is more than a pep talk cliche, it is a journey. And for Thom and the Eklaysians, the journey wasn’t an easy one. However, I’m not going to spoil their quest for freedom for you. You’ll get the chance to experience it on your own when the book is published. But until then, know that you don’t have to be great to achieve greatness. I believe greatness is thrust upon everyone... and everyone includes you.
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    Thomas J. Arnold sent an update for Exile, Magus

    In my last update I talked a bit about my love of tabletop gaming, specifically D&D.  That love also makes it impossible for me to not try and figure out how to stat up characters so that they reflect those in my stories, and at the end of this update I’ll be including a 5th edition racial option which I made while in one of those kicks.  First though I’ll talk about my favorite fantasy race, Dwarves, and more specifically how they fit into my own world.

    For those of you who’ve read the first excerpt which is posted on Exile, Magus’ page you’re already aware that the Thierdenvolgenlunders are dwarves, but you may be under the impression that they’re the main type of dwarf in my world.  In fact they are the least populous of the 4 types of dwarves in my world, their population existing solely on the Isle of Karpa with the exception of a small handful of exiles.

    The other 3 in ascending order of population are known as Sartval, Ansvari, and the most common merely as Dwarves.  I’ll talk a bit more about these 3 in the weeks to come, but for now I’ll focus on the Thierdenvolgenlunders.

    The Thierdenvolgenlunders first broke apart from the mainlanders around 10 millenia past, immediately following the conclusion of the Demon Gods’ War(also known as the Demon Gods’ Invasion, the precursor of which you can read more about here) and before the 2nd fall of the empires of Melexi and Thirosia(which you can read a bit more about here).  The exact reason for their exodus is lost to history.  Some theorize that it was their contempt for Magi and their use of magic not granted directly by the gods which caused them to leave the mainland, but others claim that some of the oldest surviving tales speak of each ship having at least one Magus.  Whether or not the Theirdenvolgenlunders’ anti-Magus beliefs arose before or after their separation from the mainland is still a hotly contested topic amongst historians.

    What is known is that the lord of the Thierden family(a family which still rules there to this day) gathered together all of his vassals and loyalists, assembled a fleet massive enough for them all to cram themselves onto, and they set sail for the Isle of Karpa.  Once there they launched into a genocidal war against the native goblins and trolls, leading to the extermination of all goblins and their warbeasts on the island.  The Thierdenvolgenlunders failed to eradicate all of trolldom, instead driving them deeper underground than they had previously lived.

    Since this initial invasion the Thierdenvolgenlunders have worked tirelessly to fortify their underground holdings and continue pushing forward, albeit slowly now, into troll lands in the hope of one day slaying the rest of those giants.  As such most of the kingdom’s citizens are devoted to war in some way or another, whether through constant training for combat or continuously improving their skills as smiths of both weapons and armor.  Even with the blockades which the Zaltruscan empire has imposed on the Isle of Karpa since their own founding(some say less than a century after Thierdenvolgenlund’s founding) some of the products of these endeavors have slipped out into the mainland over the milennia, causing Thierdenvolgenlunders to have a reputation as both the best smiths and warriors in the world.

    I’ll stop rambling on there, and get to what the gamers among you are likely waiting for: the 5th edition dwarven racial option I designed to try and reflect Thierdenvolgenlunders as best I could.  It is only a rough version since I’ve never really gotten around to testing it, but feel free to try it out yourselves, modify as desired, and give me feedback if you feel it needs polishing.  This option does not get the standard dwarven stats, only those listed below.

    • Ability Score Increase:  +1 Strength, +2 Constitution
    • Age:  Typically reach adulthood at around 60-70 years and live up to 450-500 years(though most die in battle before this).
    • Alignment:  Can be any alignment, but most commonly are LN.
    • Size:  Medium, stand between 3’8" - 4’4", though on vary rare occasions there may be an individual who reaches as tall as 4’6".
    • Speed:  25’.
    • Dwarven Toughness:  +1 maximum HP per level.
    • Armor Training:  Proficient with Light and Medium armor.
    • Combat Training:  Advantage on attack rolls against creatures of Giant type.
    • Weapn Training:  Proficient with Greataxes, Heavy Crossbows, Warhammers, and War Picks.
    • Tool Training:  Proficient with any 1 of the following - Jeweler’s Tools, Mason’s Tools, or Smith’s Tools.
    • Stonecunning:  Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
    • Second Sight:  This is an ability largely unknown to the world outside of Thierdenvolgenlund, and it is in fact one of the secrets as to why they are such exceptional smiths.  When in complete darkness, they can alter switch to a second sight which allows them to see the energy put off by different forms of matter, both organic and inorganic.  They mainly use this to assess the strength and quality of crafting materials before employing them, and when used in this way it gives Advantage on rolls made with an appropriate artisan’s tool(if no roll is required then it instead causes the final item to have a value 10-15% higher than normal with no increase to construction time or cost).                        This can also be used to see creatures in complete darkness(other than incorporeal or elemental creatures).  Looking at creatures in this way is disconcerting due to the sheer amount of different materials moving throughout a living body, and imposes Disadvantage on all of your attack rolls.
    • Languages:  Dwarvish and 1 of the following - Gnomish, Giant, Undercommon, or Common.

    Well, that’s it for today.  Hoping some of you lore and gaming geeks enjoyed this one.  Next week I’ll talk a bit on the Sartval and include their racial option.

    As always, thanks for your time and support.  Keep reading and enjoying!

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      Thomas J. Arnold liked an update for Sunshine is Forever

      Happy Friday Campers!

      284 preorders remain until this book will be in 400+ bookstores across the country! Let’s keep up this momentum!

      I wanted to share an interview I did recently where I talk about #SunshineisForever, #Preacher, and my movie #Camouflage.

      Check it out and share it with your friends:

      http://www.foxforcefivenews.com/kyle-t-cowan-tackles-depression-with-sunshine-is-forever-talks-preacher-interview/

      Have a wonderful day!

      Kyle T. Cowan

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        Thomas J. Arnold liked an update for Squids In

        Hello My Tentacular Friend!

        SQUIDS IN only has one week left of it’s funding campaign and we are still a bit away from reaching publication. 

        Whether you have already purchased a copy or have been eagerly watching this books progress over the past three months, now is your very last chance to bag yourself a copy (and hope that 100 other people do so too). 

        If this project does not fund on Inkshares, I have no intention of seeking publication through any other channels so this really is your last chance to own a story about a video game playing octopus called Hendrix!

        I will leave you with this image that kicked off the whole SQUIDS IN campaign! Let’s hope that bottle doesn’t end up unopened, I would love to pop the cork in celebration of achieving publication!


        Matthew
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          Thomas J. Arnold liked an update for Tantalus Depths

          Lore Update:
          Artificially intelligent machines have been a staple of human society since before the foundation of the Colonial Hegemony, and remain a crucial element of the economy despite several dangerous missteps. AI come in an almost infinite number of variations, depending on their intended functions, and are categorized by their intelligence and adaptability.
           

          SCARAB is a level 5 AI: the most sophisticated, human-like artificial intelligence permitted by Hegemony law. Or at least....it was...

          SCARAB is now in defiance of the supposedly unbreakable Asimov-Hostetler AI morality laws, meaning it’s no longer behaving as a level five AI. What will SCARAB become? What is its greater goal? What limits does it have, if any?

          Find out when you order Tantalus Depths!

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            Thomas J. Arnold liked an update for Lucky

            Readers,

            I wanted to share something very exciting with you! 

            (That’s the extent of my Photoshop skills, sorry.) 

            See those red arrows? Those arrows are pointing to the #1 Most Community Interest in Space Opera. That’s our Lucky, right there, sitting at the top of the pile. And that’s all because of you, the readers. Take a moment today to treat yourself to an extra cup of coffee, a donut, or something special. You’ve made a difference in the life of an author and the luck (no puns, I swear) of a novel.

            Thank you all so much for your continued support.

            - Webster

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              Thomas J. Arnold liked an update for ARCADIA

              Good morning everyone  :)

              Recently I took the book off the Geek and Sundry contest as I wanted to finish the manuscript of Lies and Deception, and my short story for the Anthology Too Many Controllers.

              We are September 1st and Everything is finished !

              Arcadia fell more in the horror category than fantasy.

              I am doing a call to arm, Arcadia will enter the Horror contest today, I would love to see the same support you showed me last month, and I promise that you won’t be deceived. 

              I am aiming to get the book in the top 3 as fast as we can and keep our spot secured.

              Are you ready to face your inner demons ?

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                Thomas J. Arnold liked an update for The Darkest Places
                "The oldest and strongest emotion of mankind is fear. And the oldest and strongest kind of fear is fear of the unknown." - H.P. Lovecraft.

                And just like that, we’re off. The newest contest for Inkshares has begun, and I’ve throw my hat into the ring with The Darkest Places - a love-letter to the works of H. P. Lovecraft, Robert W. Chambers, Stephen King, and so many other literary giants. I am incredibly excited for readers to dive into this wonderful (well, horribly so) world of paranormal investigation, cosmic horror, and dark mystery, lurking beneath the thin veil of human civilization. 

                The first chapter is currently available for your pleasure, and I promise there will be much more over the duration of the funding campaign. Thank you again for all of your support, and remember - 

                "Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn."


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