I started playing games in 1967. Since then I’ve written more than 60 game-related books, edited several national magazines, written international columns, and pioneered the art of strategy guides as creative director at Prima Publishing.
From DOS to Windows to Xbox and Xbox Live, this is the story nobody has told, from the people who lived it. Based on 93 interviews, read crazy tales of early Microsoft and the detailed story of how Xbox got approved, marketed, and launched.
A scrappy tech company slowly becomes a game powerhouse in the crazy culture of new millionaires, kamikaze nerds, saboteurs, heroic programmers, yelling in hallways & anti-Microsoft campaign makes history and lays the groundwork for Xbox.