V.2 of Game of X is DOS/Windows/new tech/crazy parties & Microsoft culture.
A scrappy tech company slowly becomes a game powerhouse in the crazy culture of new millionaires, kamikaze nerds, saboteurs, heroic programmers, yelling in hallways & anti-Microsoft campaign makes history and lays the groundwork for Xbox.
I started playing games in 1967. Since then I’ve written more than 60 game-related books, edited several national magazines, written international columns, and pioneered the art of strategy guides as creative director at Prima Publishing.