Manual Piece: a world piece.

TM

The world piece is the basic computational object of a piece computer. World pieces are the equivalent to bits in a modern electronic computer. In terms of the optimization problem, being how best to arrange and integrate pieces in a world, the world piece is the object of attention.

 

Subpiece: World scope.

It helps to start with the context, or the concept that gives a world piece its fundamental meaning. In this case, that concept is scope, and that scope is the world.

What constitutes a world? In the context of the piece computer, a world is the collection of pieces that make up some significant thing defining the world. Additionally, the world includes the space that contains that collection of pieces.

For example, my desk has its own world. Significant things in the desk world are all objects that lay on the surface of the desk, and contained in its drawers. The space is the desk surface, and the inside compartments of the drawers. There are also significant things that determine the space of the desk, like the desk pieces themselves—the glass surface, the legs, the drawers and their casters. All these pieces, and the space, define my desk world. I could change the desk world by subtracting a piece, like subtracting a bit, maybe the pen on the surface for example. Or I could add a bit, like a book on the surface or in the drawer. I could do something extreme, like divide by two, and try to saw my desk world in half. This wouldn’t work very well because my desk is glass and metal.

 

Subpiece: Significant things.

World is one concept, defining scope—the boundaries—of a world. We must also define the concept of piece, which gives the world piece its significance.

For the purpose of the universal piece computer and world piece computers, there are three general categories: there is stuff, there are things, and there are pieces. Stuff is what surrounds us, be it the materials and objects that surround, or the images, fleeting thoughts, fleeting feelings within. Stuff is everywhere. Often times though, stuff will take the form of a thing. A thing is something that a Human like me or you might notice. We look the shape of a large pile of stuff for example, and see something. That particular thing may be a mountain.

Stuff everywhere, and things are made up out of stuff. So things are everywhere too. My world has a lot mountain trails with things we call rocks and pebbles. I don’t consider every little rock and pebble as part of my world though, because they simply aren’t significant. This would change however, if I badly tripped on a little rock. Then that little rock thing would be significant. That little rock would become part of my world.

So to figure out what things to include when defining a world, we have to distinguish a piece from a thing. A piece is any thing significant to the owner or inhabitant of a world. If I tripped on the little rock, the then the rock becomes a piece in my world. That particular piece would compel me to curse as I fall down onto the rocky trail, possibly even compelling me to perform a addition operation later with my world piece computer, by adding new bandage pieces to my knees.

Back to my desk world, I own that world. It is mine. The paper on the desk is significant. These are pieces in my desk world. The dust flecks are also little things on my desk, but these are insignificant to me, so they are not pieces in my desk world. They are just little things made of stuff—dust flecks. Or as a whole, they are stuff forming a thing we call dust. Dust is still not significant to me, so my aspect of the universal piece never runs a dusting process. My desk world is dusty.

 

Subpiece: Piece bits.

Taking the concepts of the world and the piece, we can now define the world piece.

Again, the world piece is the combination of all the significant pieces in an owner’s particular world, combined with the space itself that holds those pieces. A world piece is one complete world.

In terms of a modern electronic computer, a world piece would be the same as a collection of important bits, and the universal shift registers and memory cells that store them in the moment.

To provide a counter example, if I remove the owner as the source of significance of desk world from the equations—myself—my desk and all those things in and on it no longer have significance in the context of its owner. Perhaps I die, or no longer have any ability to interact with my desk world. My desk world ceases to be a world piece. It is just a handful of things and stuff. (Though, the things and stuff may be absorbed as pieces in some larger or different world piece in that case.)

Likewise I could take away the space and just consider myself and a list of pieces. The desk world is no longer a world or world piece. The pieces are still significant to me, but they no longer form a contiguous world. Space is what connects all the pieces together, and I need space to sit at my desk world in the first place. An exception to this is if the space is only in my head. I can very easily have an imaginary desk world piece that could play a significant role in my personal world piece computer.

 

Subpiece: Plurality.

Unlike the universal piece (the global peace process which we will cover in a later section), a world piece is not singular. Any given world piece is filled with world pieces of its own. The key though, is that the plurality of world pieces will always be with respect to a Human world owner or inhabitant. If I give my desk world piece to somebody else, they will have a different world piece than what I had, because the paper world pieces spread out across the surface have no significance to the other person. Those paper world pieces disappear and become simply things.

Probably the most important aspects of plurality is overlap and nesting. For one, world pieces may share individual pieces. For example, I might share my desk with my colleague. The desk piece itself is a significant piece in my world just like it is in hers. We have different desk world pieces however, because were have different notions of significance—one desk piece, two unique world pieces.

Nesting is a different. Nesting is where I have different levels of what I define to be significant. For example, I love to camp. Camping is an important piece within of my recreation world piece. But camping for me is its own entire world. When I treat camping as a world piece, I do not include my entire recreation world piece with my camping world piece. This is because many of the pieces within my recreation world piece are insignificant to camping. My camping brain just doesn’t care.

It is also important to mention we may view entire Human worlds and all their associated world pieces contained within as a world piece in-and-of itself. This world piece by definition may be significant to some Human that inhabits the world an individual’s world piece is embedded in. An easy example of this would be a mother and her child. The child is the very most significant world piece within that mother’s world.

Finally, world pieces may actually be world piece computers in their entirety. When treating a world piece computer as a simple world piece, this is usually because the owner that draws significance from that particular world piece computer isn’t connecting or otherwise interacting with that world piece as a world piece computer. We will talk more about world piece computers in a later section.

 

Subpiece: All types.

World pieces can be pretty much anything, as long as it is significant to a Human. At the extreme, world pieces may be both conceivable or inconceivable. For example, the concept of unthinkable evil is a piece in many people’s world. The unthinkable evil piece plays a huge influence for many.

More mundane yet just as expansive is the category of conceivable. Any conceivable thing may also carry with it significance, by nature of its conceivability. An idea may be a world piece, with its own little idea world of significant subpieces. A thought, a world piece with its own little thought world. An abstract concept such as red, has its own corresponding red world, which may contain many many significant pieces if red so happens to be the owner’s favorite color for example.

This carries on all the way to the tangible, what we usually think of when we think piece. World pieces may be objects. A car for example, or the desk I keep talking about—my car world piece, my desk world piece.

 

Subpiece: Computational significance.

A world piece is like a string of bits—ones and zeros—in an electronic computer that signify something. Electronic computers use bitwise operations⁠ to take different strings of bits and combine them, subtract them, manipulate them—do all sorts of different things according to what the computer process tells it to do.

In a piece computer, each piece is like a bit, each world piece a string of bits—or an ordered collection of pieces. In the piece computer however, pieces aren’t in strings; pieces are in arrangements, or constellations. A piece computer takes different world pieces—different arranged collections of pieces—and performs piecewise operations on them. In terms of the universal piece—the general peace-based pieceprocess—world pieces are manipulated so to find the arrangement with the best fit, the most harmony, generating the most inner peace, whatever that is as defined by the Human inhabiting that world.

World pieces—the piece abstraction in general—make it possible to manipulate information about complex things or objects, without needing to convert these things into bits first. Many things are just too complex to express as a string of bits; it makes most sense to just let things lay as they are, and perform piecewise operations directly.

 

FOOTNOTES:

1 bitwise operations: https://en.wikipedia.org/wiki/Bitwise_operation

Next Chapter: Manual Piece: a world piece computer.