Greetings Destiny-followers,
Events are proceeding apace in the world of Destiny Imperfect. For those of you who want an idea of where the story is going, I’ve uploaded a revised chapter 1 as well as all of chapter 2. You can find the revision and update here. As always comments on the content etc. are more than welcome. If you have yet to board the Destiny train, then follow this link to pre-order!
And in further news, Destiny’s stable mate, Sync City, now has a publication date. For those of you with a romantic bent, this is good news, for that date is February 1st - just in time for Valentine’s Day! If you want to be the proud owner of a 1st Edition copy of Sync City, then head over to here and pre-order.
If you have any questions on either Destiny Imperfect or Sync City, feel free to drop me a line or direct message me via Inkshares.
Have a great day!
Cheers,
Peter



The Weefolk refers to the collective races of the Courtless people’s that live in the realm of Tír na nÓg. They live far and wide and can be found in cities, forests, mountains, and rivers throughout the realm. A great majority of the Weefolk make their homes within the safety of the Greatwood Forest. The Weefolk have and affinity for the natural world largely because a great portion of the nomadic peopleś are elemental in nature, living in trees, rivers, and rocky caverns. They are peaceful peopleś who keep to themselves and rarely involved themselves in the political or religious realms of the Fae and Mankind. As they are part of the Courtless races of Tír na nÓg those that make their home in the Greatwood Forest are guarded by the Kentaros. Those who live outside of the Greatwood are protected by the sacred laws of the Goddess, however, due to their valuable elemental essence, many who live beyond the Greatwood are at greater risk of being poached. TheWeefolk are countless in number largely in part to their reclusive nature. They come in many shapes and sizes, each with a magical gift that harnesses elemental magic. Some of the more well known Weefolk are:
These are but a few of the many mysterious and magical Weefolk that one can see while traversing the lands of Tír na nÓg.
Hello, everyone. I hope no one is in the path of Matthew. And if so I hope you are safe. I took a week off to rest after the first round of funding ended. But I’m back on the game again. Hopefully we can reach our goal this time around. There are many ways you can help: by referring it to your own following base or Twitter or Facebook page. If you know anyone who like fantasy, paranormal romance please refer them. Paranormal romance is not all romance. It’s unlike Harlequin.com. It’s a lot more like "Supernatural" if you were to put a couple in it who didn’t get killed. No, I didn’t get any of the ideas from "Supernatural," it was written at least five to six years before the series first aired.The earliest notes were written in 1999..
Thank you.
Underdog: 1. One that is expected to lose a contest. 2. One that is at a disadvantage. - American Heritage® Dictionary


Dear friends and followers,
The one thing I’ve learned about deadlines is that they are always closer than they appear. Looking at my calendar, it feels as though all of my time for the rest of the year has been claimed and eaten up by this, that, or the other. Are we on track for the finish and the magical 750? You’ve been generous and you’ve gotten me this far already, but the future is a mystery. I can only hope and pray that any efforts made now will bear fruit in time.
It often feels like an impossibility, but I believe in miracles. And speaking of impossibilities, here’s a look at another one of the characters you’ll meet in "Murder at the Veterans’ Club": Mortimer Wolfe.

It’s Thanksgiving weekend for those of us in Canada, and I plan to be stuffing myself with turkey. I will be remembering in gratitude the support I’ve been given so far. And until we meet again: have fun, and keep reading.
First update of the last month of both the contest and this campaign. We’ve still got quite a ways to go in order for this campaign to be successful, so hopefully we can pick up steam.
I’ve talked a bit about dwarves and elves with my previous updates, but since we’re now in October and rolling right towards Halloween I figured its time that I switch tracks a bit and start talking about a few of the "monsters" encountered in Exile, Magus. I should only have 4 more main updates(including this one) before the campaign ends, which works out well since there are 4 particularly terrors I wanted to cover: my jungle dragons, werewolves, frost giants, and ice dragons. I’ll be saving the dragons for the last two updates, so today I’ll be kicking things off with werewolves.
In the world of Exile, Magus there are of course the various high gods with their worldwide churches and whatnot, but they play no real part in this discussion. Its the opposite end of the divine spectrum which relates to werewolves, the small gods or nature spirits depending on your preference of terms. Back in the days before the Progenitors’ War and the subsequent first rise of both the Melexi and Thirosia empires, certain animal spirits sometimes decided to take physical form. These spirits would most often appear as the animals which most worshipped them, but due to the malleable nature of spirit-born flesh they could take other shapes as well, including that of humanoids such as elves, dwarves, and humans, or even a mix between the humanoid and beast forms. This led to the first lycanthropes(werewolves), now known more as spirit werewolves or werewolf progenitors.
These nature spirits were limited in their geographic region of influence, but within these regions they would often gain followers beyond their animal types, often being part of pantheons of small gods worshipped by the more nomadic of the humanoids. Some of the most favored of these humanoids were given the gift of lycanthropy or chosen as mates by the nature spirit. Any child born from such a pairing is born as a werewolf.
Any lycanthrope that is either originally a nature spirit itself, or is born as a lycanthrope, has no trouble controlling its actions so long as it is at peace with both its humanoid and beastly natures. Those who are transformed into a werewolf as a result of a nature spirit’s blessing or infected through a bite sometimes have trouble reconciling these two natures and thus struggle with control, the latter moreso than the former. In the Badlands south of Zaltruscas most werewolf packs fall under the control of the vampire lord Vargas, who can join his will with that of any lycanthrope touched so as to help them maintain control. (You can read a bit about the region known as the Badlands starting here, though Pentaz and Buscidia’s encounter with werewolves is detailed in currently unreleased chapters immediately following.)
There are other types as well such as ursanthorpes(werebears), scrofanthropes(wereboars), leothropes(werelions), and many others with much the same origins and history, though not necessarily the same geographical ranges. Most of the nature spirits themselves have ceased wandering in physical forms, returning to exist solely as spirits worshipped by their animals and nomadic humanoids with their shamans. The descendants of these curious spirits still exist today, however, and their populations have for the most part thrived as they form their own nomadic societies, breeding and living with one another. They tend to stay far from civilization lest the two worlds clash though, which has led to many of those living in the larger cities of Hanaen and Zaltruscas to think of these werebeasts as mere myths, if they even think of them at all.
Well, that’s all I’ve got for today. Hopefully you’ve enjoyed this bit of insight, and of course I’m also hoping many of you who have followed but not ordered yet will decide to pull the trigger before the end of this month. To all of you who have ordered, thank you so much. For any fellow D&D players/DMs I will have a stat block at the end. To everyone else, thanks for your time and support, and as always keep reading and enjoying!
For natural born lycanthropes or afflicted lycanthropes I feel the stats presented in the MM are close enough(though I tend to abhor the alignment choices), however there is nothing akin to my Werewolf Progenitors, so that is the stat block I’m giving everyone today. Hope you enjoy, and if you decide to try it out in your own game please give me feedback, I’d love to be able to tweak it to make it as good as possible.
Werewolf Progenitor Medium Fey (shapechanger), Neutral
Armor Class 13 in humanoid form; 14 (natural) in wolf or hybrid form
Hit Points 78 (12d8+24)
Speed 30’ (40’ in wolf or hybrid form)
Str 15(+2), Dex 13(+1), Con 14(+2), Int 10, Wis 14(+2), Cha 14(+2)
Saving Throws Wis+5, Cha+5
Skills Nature+6, Perception+5, Religion+3, Stealth+7
Damage Immunities Bludgeoning, Piercing, and Slashing from nonmagical attacks not made with silver weapons.
Senses passive Perception 15, Truesight
Languages Common, Sylvan
Challenge 7 (2,900 XP)
Innate Spellcasting The werewolf progenitor’s spellcasting ability is Charisma (spell save DC 15). The werewolf progenitor can innately cast the following spells, requiring no material components.
At Will: Druidcraft, Guidance, Resistance
3/day each: Conjure Animals (always either 4 dire wolves or 16 normal wolves), Healing Word (always for 5d4 points of healing, average 12), Pass Without Trace
1/day each: Freedom of Movement, Protection from Energy, Polymorph (if this is used on a willing humanoid target it can permanently change the target into a werewolf; when used in this way the progenitor cannot cast this spell again for 1 month)
1/week: Awaken (can have more than 1 animal under effects at a time, but can only be used on wolves or other beasts descended from wolves)
Keen Hearing and Smell Advantage on Wisdom(Perception) checks that rely on Hearing or Smell.
Magic Resistance Advantage on Saving Throws against spells and other magical effects.
Magic Weapons Bite and Claw attacks count as magical weapons.
Nature’s Blessing Gains its Charisma modifier to Armor Class in all forms.
Shapechanger The werewolf progenitor can use its action to polymorph into a humanoid or wolf-humanoid hybrid, or back into its natural form, which is a wolf. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
Speak with Beasts The werewolf progenitor can speak with wolves and any beast related to wolves as if they shared a language.
Multiattack 2 bites(wolf form only); 2 spear attacks(humanoid form only); or 1 bite and 2 melee attacks with Claw or Spear(hybrid form only).
Bite(Wolf or Hybrid form only) Melee Weapon Attack: +5 to hit, reach 5’, one target. Hit: 6(1d8+2) piercing damage. If the target is a humanoid, then it must succeed on a DC 13 Constitution saving throw or become a werewolf.
Claw(Hybrid form only) Melee Weapon Attack: +5 to hit, reach 5’, one target. Hit: 7(2d4+2) slashing damage.
Spear(Humanoid or Hybrid form only) Melee or Ranged Weapon Attack: +5 to hit, reach 5’ or range 20’/60’, one target. Hit: 5(1d6+2) piercing damage, or 6(1d8+2) piercing damage if used with 2 hands to make a melee attack.
Tactics: They are a mostly peaceful sort, resorting to combat only when forced to do so to defend themselves or their allies/followers. They are usually accompanied by a pack of wolves, a band of humanoids, or some combination of the two. If combat ensues when they have no allies/followers present, they will take their first action to cast Conjure Animals, conjuring dire wolves if faced with 1-3 enemies, or normal wolves if faced with more than 3 enemies. Only once they have conjured these allies will a progenitor werewolf dive into melee combat, conjuring more wolves only if the fight is going very poorly for it(such as all the wolves first conjured being defeated). They have no fear of death since they know that their spirit form will eventually coalesce once more after death, allowing them resume their previous existence outside of life as a nature spirit.
Greetings, Faoii.
Hi, everyone! Guess what? The Fairy Stepmother, Inc., has a new video! Check out the page to hear a little bit about how I came up with the idea, plus a reading of brand new excerpt from later in the book!
Also, because I love you so much, if you don’t want to hear me read, you can read the excerpt right here:
“What brings you to Strachey?” I asked.
“Well, it’s the place to be, isn’t it? I’m just the latest noble to emigrate from the capitol,” she said as she sat down on a still-covered chair.
"Do you have family coming to join you? Or is this all yours?”
“You know, Evelyn, most people have been smart enough to leave me alone,” she said.
"Most people around here believe in fairies,” I said.
She flashed me a patronizing smile. “Shall we cut to the point of your visit?”
“Pressed for time, are we?”
“You’re miffed about that little incident with the DeVries baby, and you’re hoping you can persuade me to do something about it.”
“Incident? You barged into a christening shower and laid a curse on the baby!”
“You’ve never believed in my curses. So why worry?”
“Millicent, you know as well as I do that most of the town will believe the baby’s cursed.”
“Then tell them the truth.”
“Backed with what, common sense? No, you’re going to tell them the truth. That’s how these things work. You’ve got to quiet everyone down by removing the curse.”
“And why would you care about the DeVries?”
“You can’t curse other people’s babies, Millicent! You’re inspiring social terror! It’s irresponsible!”
“Don’t you ever get tired of repressing yourself, Evelyn?”
“What?” “Look at yourself! You fought your way through Furnival’s, survived the deaths of two husbands, refused a third marriage, and despite all criticism you manage a growing start-up. Yet here you are, trying to enforce society’s rules. Why don’t you let them burn?”
It didn’t strike me as odd until much, much later that she knew so much about me.
“Babies, Millicent. Babies!” Sometimes, I swear… "Don’t curse newborns” didn’t need to be said! I tried to take a deep breath. I could see by the smirk on Millicent’s face she was enjoying winding me up. You’re losing leverage, Evelyn.
“What do you want, Millie?” I asked. She gave a barely perceptible wince at the nickname. I filed that away. “You’ve done this for a reason. Tell me what you want.”
“I don’t want anything.”
I laughed.
“Really. They deserved it.” “Because you were one of the many non-invitees? Really? I thought we established a long time ago that you aren’t the Queen.”
That worked. She puffed up in anger and started turning red. “You have no idea what you’re talking about! You hedge-born, low-life…” She trailed off, trying to gain control of herself. “I would have expected more of you, Evelyn. After all, I’m only doing what you’re doing.”
Hope you enjoy! We’re so close to our publication goal! If you’ve got a friend who would like The Fairy Stepmother, Inc., let them know!
Best,
Maggie
Two weeks left! Thirty-seven orders to go! We can do this!
As a special bonus, I’ve decided that beyond signing each book bought in this funding period I will also number each book in Esperanto. I’ll only ever number them like this for preorders. (Esperanto is a constructed language, meant to break down linguistic borders.) Order now and help me get this book published!
(E-books are great too, they help us reach toward 750 all the same.)
Onward!