An accident dumps Sebastian, an A.I. he programmed while drunk, and a stowaway with a nuclear weapon into unknown space. Can they pilot their ship, the Space Sloth, through unknown dangers and survive? And not kill each other?
Two sisters get pushed apart until their bond as family is almost broken. The younger sister becomes a rebel and the older becomes Queen. The thing that brings them together? Death. Follow the younger sister and her friends as they search for her sister.
A dwarven magus must enter a world he grew up only hearing of. As he strives to find his place and faces numerous dangers (and at least one too many gnomes) his naivete in life and love may bring more danger than any enemy ever could.
A young princess and others must band together to save their world from imminent ecological collapse in this fantasy-adventure story, reminiscent of Tolkien’s Lord of the Rings and Herbert’s Dune.
Right from the start you meet several distinct and intriguing characters in Russell's "Wake Up Call." Told from the perspective of Henry Morgan, a put-upon employee who works for an Elder God with a penchant for arguing with local clergy, readers will not only relate to him as a character (who hasn't worked for a boss like Smith?) but feel for him as Henry is reluctantly pulled into a job he'd really rather avoid. "Wake Up Call" promises to be a fun, cheeky romp in the fantasy/supernatural genre.
Right from the start you meet several distinct and intriguing characters in Russell's "Wake Up Call." Told from the perspective of Henry Morgan, a put-upon employee who works for an Elder God with a penchant for arguing with local clergy, readers will not only relate to him as a character (who hasn't worked for a boss like Smith?) but feel for him as Henry is reluctantly pulled into a job he'd really rather avoid. "Wake Up Call" promises to be a fun, cheeky romp in the fantasy/supernatural genre.