700 words (2 minute read)

Chapter 1 - Code of Warfare

Exploding in the midst of a crowd of people was just plain fun. I don’t recall how many times I’d played the scenario, I can only tell you that it brought me joy every single time. To squeak by the angry machine gun spray of meat-headed security forces felt exhilarating. Getting shot meant nothing: only setting off my suicide vest packed with nails, screws and ball bearings mattered. Blowing up within the masses, evoking as many casualties as possible meant maximum points and new gear for future scenarios. It was an ugly vicious cycle that I gladly continued in the hunt for rank and equipment. It was jihad without the jihad, the illusion of killing. 

 This was the beauty of the gaming phenomenon known as Code of Warfare: unlike my real life, I was whoever I wanted to be in the world. In the Real, I was a video gamer, playing games for the majority of my life, much to the chagrin of my parents and teachers. To them, I was another talented youth wasting away in front of a flatscreen. Why wouldn’t I be though? The digital worlds in the games I played were much kinder to me than the real world. In the real, I was just a guy with a dead end job headed for a dead end life of working just to live, paying the world for self sustainment. I was a drone. We all are. In game, however, I could be whoever I wanted to be: a general, a soldier, a pilot, an assassin. I could be noble or cutthroat, merciless or kind. Hell, I could be an tank or a robot, a ship, plane, child, man or woman, or both. For me, that was the appeal of Code of Warfare. 

Code of Warfare or CW for short, is a game like none other the world had ever seen before. Imagine being a high ranking commander deploying armies from one country to another into a battle from on high. Now imagine going from that strategic scale, known as strategic down to battle groups, down further into unit and even further into individual units or soldiers. CW is every niche war game you’ve ever played; first person shooters, real time strategy games, ground combat, aerial sims and ship to ship warfare, all rolled into one. CW lets you play as any of individual of every type in the modern militaries around the globe. CW also lets you play as every underground terrorist or criminal you can think of. Using the real world as it’s map and all the countries and organization on it as story protags, it’s kill, die, reset on the grandest scale. 

 Tired of grinding as a foot soldier? Shift over to tanks, or armored gun trucks. Bored with that? Move into an assault chopper or a fighter jet and strafe over enemy formations. Too small potatoes? Move up a few echelons and issue commands to entire fleets. Too traditional? Play as a regional terror cell leader and plan the next big attack. Strap on a suicide vest and rack up kills for max points. Assault a café with a machine gun. Snipe enemy leaders for mass confusion. Anything kind of destruction you fancy is available in the scenarios and new scenarios posted all the time. Partaking came as easy as a click of a mouse or the press of a button. The best part about CW? It didn’t matter what kind of platform you were using. If you had an Internet connection, you were in. People on consoles playing against people on PCs playing against people on mobiles. From the day the company droned over the gaming software suite until about a week ago, my life had been a caffeine fueled frenzy of killstreaks, in game achievement and little sleep. It was great. For the past week, I’ve been on the run, hiding from people I thought only existed in fiction or the video games that got me into this mess. I never thought for once the things I’d done in game were real, nor did I ever think I’d ever have to pay for them.   

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