Baby Freya is now 2 months old! Jeez! The past few months has been a whirlwind of love, excitement, family, and sleep deprivation!
(Full post can be read on my blog HERE to see future posts sign up to my newsletter HERE)
Despite the newfound groggy-eyed joys of fatherhood, I have still been hard at work not only on RUNE’s sequel (Oath of the Apprentice), but also on an exciting new Indie Video Game project called Shadow of the Moon (which takes place chronologically between The Rune Chronicles books 1 and 2). I’m so excited to tell you about this game I’m shaking... Or is that the coffee which is currently keeping me awake?! The world may never know...
Many of you might remember Shadow of the Moon from the collaborative Inkshares video game anthology I was a part of called Too Many Controllers. Yes, that same book which "won" the Nerdist and Inkshares Video Game Publishing Contest. (And yes, thanks for asking, I am still sore about the book being canned.) Well, some friends and I were talking about how TMC being canceled shouldn’t be the death of such a great story. We were sad, however, because Shadow of the Moon was written with video game mechanics at its core, and therefore, did not really read well (make sense) as a stand alone literary work.
I kept on trying to figure out a way around this because Shadow of the Moon’s female protagonist, Zera, is featured heavily as a main character in The Rune Chronicles Book 2: Oath of the Apprentice. I could not get over how cool Zera’s background and unique motivations were and desperately wanted readers to have a chance, if they were interested, to know more about her and why she was such a bad ass. Sadly, try as I might, I could not find a good fix to the logistical story problems and was stumped for months!
Well, during the days following Freya’s birth I came to the crazy conclusion that if I could not "write" a solution for the story dilemma, the only "logical" course of action was to actually turn Shadow of the Moon into a full fledged indie video game! GG EZ Fix!
I must have been profoundly sleep deprived because changing mediums would add a huge, exponential multiplier to the amount of work required. Like, There are no words which can adequately describe how much more effort making a video game, even an indie, will be. But I have been working on this project for two months now, and trust me folks, Zera’s story is, hot damn, well worth it! Truly.
Seen above is Zera, the protagonist of Shadow of the Moon, and I have so much more I’m dying to share with you all! We have art, game design mechanics, real to life martial arts, and even code for our custom SDL game engine (which should run a playable demo soon.) Its crazy awesome how much cool shit will be in this game! And the story, oh how the story has grown and evolved!
All of this is thanks to our amazingly talented team. Despite my sleepless nights, I have been able to gather a super dedicated group over at Apotheosis Studios to help me transform my novella into a Rogue-like Action-Adventure, 2D Top Down, RPG Video Game of epic, pixelated proportions! (Think Hyper Light Drifter meets Darkest Dungeon meets Bastion. Yes, you heard me right--we are not fucking around. This game is the real deal.)
I am leading this fearless indie dev team as Creative Director/Writer and so far we have 2 other writers/designers, 1 programmer, 1 editor/marketer, 2 "interns", a wolf, and a viking baby! What could possibly go wrong?!?! If you want to join our ranks, hit me up at @StoneJamison (Currently we are looking for a pixel and/or sprite artist, and music composer, btw!)
I’m also super excited to say that I will documenting our game progress on my blog HERE with an Apotheosis Studios Indie Game Dev Blog Series! I have so much more to share (and some really killer art) but will save those additional details about the game for the "official" blog series, so stay tuned! And yes, I will be doing all of this with a new baby. Many believe I have lost my mind, which if true, should make this game and RUNE’s sequel pretty freaking awesome, haha!
All jokes aside, buckle up Masters and Apprentices and get ready for many more blog posts to come. I am so excited to not only share developments and updates on Shadow of the Moon game development, but also how my wife and I raise our Viking Ninja baby girl.
And in case you are wondering how one raises a little Viking Ninja baby girl in 2017... Well, I’m not really sure, but I figure age and gender appropriate toys (swords, obviously!); good role models (bad ass active duty Army musician mommy and Zera of Shadow of the Moon!); and a loving, strong, and supportive daddy (I’m still growing out my "Ragnar Viking haircut") is a good place to start!
Stay tuned via my news letter HERE and I’ll let you know how it all goes!
Oh, and P.S. if you have not yet posted a review for Rune of the Apprentice on Amazon Dear god, please do so! We currently have 66 reviews, but need 100+! It really helps! Seriously! Thank you!
Hello glorious The Punch Escrow backers!
Hello glorious The Punch Escrow backers!
Monthly update time for Human Resources!
Last month I mentioned the focus of the developmental edit had been on expanding the world-building and firming up some of the science behind the novel. I’m pleased to report that is now complete, I have new beat sheets and scene outlines, and am officially writing pages again!
Speaking of science, the _MIT Technology Review_ just published a very interesting article on CRISPR being used to edit the DNA of human embryos. Why is this interesting? Because this application of CRISPR is a key trigger for the creation of the world in my novel. I’ve uploaded a special new excerpt to the Inkshares site telling the history of the world, from today to when my novel starts. You can read it here.
In other news, I took advantage of receipt trip to Sydney (the setting for the book), to further explore some of the relevant locations for scenes. I use the apple maps 3D city render, along with google street view extensively, but there’s nothing better than standing on-site. A couple highlights below.
That’s all for now — I need to get back to the manuscript and finish writing it so you can all read it.
Cheers,
Robert.
Okay!
So, around 92% of you want the slightly delayed autographed book, and that is what you shall get. On July 24th I will enter Inkshares’ office with a bunch of special pens and not leave until every pre-ordered signed book is numbered and autographed. For the few of you who wanted your books early but unautographed, I’ve discussed the matter with Inkshares and they asked that you simply pop them an email at: hello@inkshares.com and let them know that you pre-ordered a signed copy of The Punch Escrow, but you’d rather get an unsigned copy sooner.
More news soon! We’re almost at the finish line. We’ve crossed the 4,000 pre-orders threshold. Tell you what, if we break 5,000 by July 24, I’ll add something extra for all of you early backers.
More soon!
-Tal
This is a short but very important update, so please take a moment to read it:
Because of some complications owing to particulars involving the unique glue required to bind the amazing foil cover we’ve designed for The Punch Escrow, I won’t be able to sign the books in time to get them to you before the July 25 publication date. So, I need to know if you guys would rather have the books early and unautographed or slightly late and autographed. By "slightly late" I mean I’ll be signing them on July 24th and Inkshares will ship them out that day, so you’ll still get your book on publication week, just not on publication day. But it’s up to you. And by "you" I mean the collective "yous." We’re going to make this democratic with a survey. You can fill out the survey here, and whatever the majority decides 24 hours from now will be the way we do things for everyone who pre-ordered the autographed books.
Here’s the survey: https://www.surveymonkey.de/r/ZBBDCQF
More news soon!
-Tal