Earlier this week, Geek & Sundry posted a very cool article about how Dungeons & Dragons was successfully being used in social therapy. In The Punch Escrow, I predict that games will replace therapy as we know it in the future.
Here’s an excerpt from the chapter Hiraeth:
In 1979 Edward Packard published the first commercially successful novel in what would become a very popular 20th century series of books called “Choose-Your-Own-Adventure.” In many ways this was a bridging of the worlds of interactive games and books (they didn’t have coms at the time, so they just wrote stuff down on paper), because the reader would play an active role in the narrative by choosing what the protagonist did next from a series of options. Rather delightfully, at least one option usually led to instant death.
"The Cave of Time" was the title of the first adventure published in that series. It was an imaginative story that took its readers on a journey through several real and fictional periods of time, from the end of the entire universe to the days of Camelot and the round table. The story’s mechanism for time travel was rather brilliantly not some fantastic device invented by a Vernian mad professor, but rather a series of tunnels that transported the reader through time, depending on which tunnel they chose.
Sometime in the early 22nd century, with the ubiquitousness of virtual reality and immersive gaming, a team comprised of cognitive neuroscientists and gaming technology experts created a psychoanalytical game based on The Cave Of Time. The virtual-reality game sought to help diagnose individuals with mental conditions, ideally with the aim of identifying such ailments before degeneration took effect. Using real-time analytics of eye movement, heart rate, neural activity, and facial expression, the games provided players with the opportunity to practice engaging in realistic social situations all in the context of a choose your own adventure scenario. The choices people made were helpful in establishing their mental state and whether they suffered from any psychological irregularities. The game itself eventually crossed over into the mainstream when modifications enabled players to edit content and endings. People would record their travels through the caves, personalizing outcomes. The caves became microcosms of their own universe and timelines.
After the Last War, many attempted to play out alternate strategies and endings to the war in The Cave of Time. Eventually it became common wisdom that the Last War would have taken place regardless of what was done in the immediate years preceding it, the prevailing common wisdom was that the clockwork which led to the war’s advent was put into action thousands of years ago. Still, to this day people still try to go back in time through the caves in search of answers.
Hello, all you delightfull readers and writers. I am happy to announce that I am only days away from publishing To Kill a King. I am not going to set an exact day, but I hope to be up and running on amazon this coming week. I am going to be sending out an exclusive short story in the next few days as well. If you want it (It’s free), sign up on my website here. I will also be drawing three names from my subscriber’s list, and those three lucky people will get a free signed copy of my book, so sign up now, here is a good place sign up too.
Keep writing friends!
Brian and Michelle Guthrie
liked an update for LOUISIANA BLOOD - A Chandler Travis and Duke Lanoix mystery
Yahoo...finally I discovered Random.Org to solve my raffle picking strategy! This fine site generates random numbers between 1 and 100 which enabled me to remove the stress of trying to link my Grand Prize Draw to a UK lottery...which sadly only goes up to 60!
So, after some embarrassingly early selections of family members!!! The winner at number 16 in the last hundred orders is...drum roll...Kyle James. Contact me through DM or email me at touchwoodpicturesltd.com with a paypal address so I can speed $100 to your in tray.
Meanwhile, the first chapter of BRUGES BLOOD the follow up novel to LOUISIANA BLOOD is up for comment on INKSHARES. Also anybody that has a few credits can grab Louisiana Blood HERE at a reduced price. Happy weekend!
So in today’s Seventh Age update I’m going to write about some of the production stuff and projects I’m trying to assemble prior to the book launch on 11/1/2016.
After the Editing:
Looking for artists!
I will pay you for commissions related to the Seventh Age! Email me at CrankyBolt@gmail.com if you are interested in helping with art. My website is in vast need of an overhaul, and I’m trying to collect artwork related to the book so I can flesh some things out, make a better book trailer, and swoon over artistic ability that I have not.
The Quest to 1000:
We, and I from the bottom of my heart, I mean we; have almost reached 1000 copies. This is a huge milestone for any first time author. On Inkshares, it also has a special significance. 1000 copies before meant your book qualified for full publishing on it’s own outside of a contest. I think it’s a pretty important statement to make if we can prove that The Seventh Age could make it all the way there before publication on 11/1.
I haven’t issued a direct call-to-action for a while and now that the book is actually coming out in a few months I think this milestone is worth it. If you know anyone who would enjoy an unrelenting, action packed urban fantasy tale: Send them here. The #1 way people buy books is by recommendations.
Until next week!
Hey, everyone!
I hope your weekend is off to a great start! I still plan on recording a reading of one of the later chapters of the book, but time has not allotted me an opportunity as of yet. Also, I’ve decided to make it audio only, simply because the last two attempts I made at making a video yesterday were unsuccessful (comical, but unsuccessful). The chapter reading will be in lieu of an issue of the Avalon Chronicler, as I have put 200% of my writing effort into completing the first draft of the novel (lots of coffee, lots of the Pandora trip-hop station, lots of all nighters).

Hey Everyone,
Last night I had the pleasure of talking with the EMZT Radio Podcast about the project. Then, we just geeked out for a bit about Lovecraft, music and some other things. They are great folks. I’ll be posting the link to the show once it is available.
Oh, and consider a pre-order, if you have yet to support the project.
Rob
Artist Idan Carré has created another fascinating illustration for Mission 51! It goes along with the chapter called Final Approach. I get such a kick seeing these ideas come to life so vividly. She captured so many of the story’s details! Thank you, Idan! :-)
