Tony Valdez liked an update for The Knightmares

Hello my Knightmares!

I have something special to announce. As of last Wednesday, we officially hit 250! So in visual hyperbole, here’s a 250 point font of the number 250 for your viewing pleasure!

The Knightmares will officially be made into a book for everyone to read. This is the benchmark I needed to hit, and I couldn’t be happier that we made it. 

Thanks to everyone who has bought a copy, those of you who promoted me for the sake of friendship, or just because you’re an awesome person and wanted to see my dream become a reality. You’re all awesome in my book (Ha, book! Get it?).

A special shout out to Jamison Stone (buy his book here!) for helping me to grab several extra orders last week. And another special shout out to Lisa Van Brunt, who nabbed the 250th order to put me over the top.

As the last 24 days run down, please grab an extra copy for a friend, or if you’re one of those people who waits until the last moment to jump on the bandwagon, do it now! Let’s run this up as close to 300 as possible, if not more!

Thanks again, and stay tuned for more updates to come!

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    Tony Valdez liked an update for Bad Medicine: Slay it queen!

    Hello, Friends!

    Welcome to the terrifying and fabulous world of Bad Medicine.

    Bad medicine is fierce, stronger than she thinks and relentless.

    This is the story of a queen destined to do amazing things but in a way she never imagined.

    First, I want to thank you for your interest in this project and your support.

    I want this campaign to be fun and stress-free. I want you to be part of the journey to publication! And who knows, maybe to a theater close to you.

    Because I want you to be part of this project I’m giving eight supporters the opportunity to be a character in the book. Pre-order a copy of Bad Medicine, then submit to me via commenting on this post, e-mail or twitter your drag queen name and enter the chance of becoming a character in the book.

    Winners will be selected randomly every Friday. A total of 8 winners will get to put on their heels and walk the fictional streets of a zombie-plagued New York City.

    Your drag-name can be whatever you want. There are drag queens called Sharon Needles and Hedda Lettuce, and others called Bianca Del Rio and Lady Bunny. Absolutely up to you, but if you need help coming up with a name, just take the name of your first pet and the street where you grew up. In my case that would be Bambi Sargento. Here is a picture of my drag version made with Ru Pauls dragulator.

    Go and give it a try then shares your pictures with me.

    Dragulator here!

    Let’s have fun; I want to see your drag-names and pictures.

    Enjoy your labor day weekend!


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      Tony Valdez liked an update for Exile, Magus

      In my last update I talked a bit about my love of tabletop gaming, specifically D&D.  That love also makes it impossible for me to not try and figure out how to stat up characters so that they reflect those in my stories, and at the end of this update I’ll be including a 5th edition racial option which I made while in one of those kicks.  First though I’ll talk about my favorite fantasy race, Dwarves, and more specifically how they fit into my own world.

      For those of you who’ve read the first excerpt which is posted on Exile, Magus’ page you’re already aware that the Thierdenvolgenlunders are dwarves, but you may be under the impression that they’re the main type of dwarf in my world.  In fact they are the least populous of the 4 types of dwarves in my world, their population existing solely on the Isle of Karpa with the exception of a small handful of exiles.

      The other 3 in ascending order of population are known as Sartval, Ansvari, and the most common merely as Dwarves.  I’ll talk a bit more about these 3 in the weeks to come, but for now I’ll focus on the Thierdenvolgenlunders.

      The Thierdenvolgenlunders first broke apart from the mainlanders around 10 millenia past, immediately following the conclusion of the Demon Gods’ War(also known as the Demon Gods’ Invasion, the precursor of which you can read more about here) and before the 2nd fall of the empires of Melexi and Thirosia(which you can read a bit more about here).  The exact reason for their exodus is lost to history.  Some theorize that it was their contempt for Magi and their use of magic not granted directly by the gods which caused them to leave the mainland, but others claim that some of the oldest surviving tales speak of each ship having at least one Magus.  Whether or not the Theirdenvolgenlunders’ anti-Magus beliefs arose before or after their separation from the mainland is still a hotly contested topic amongst historians.

      What is known is that the lord of the Thierden family(a family which still rules there to this day) gathered together all of his vassals and loyalists, assembled a fleet massive enough for them all to cram themselves onto, and they set sail for the Isle of Karpa.  Once there they launched into a genocidal war against the native goblins and trolls, leading to the extermination of all goblins and their warbeasts on the island.  The Thierdenvolgenlunders failed to eradicate all of trolldom, instead driving them deeper underground than they had previously lived.

      Since this initial invasion the Thierdenvolgenlunders have worked tirelessly to fortify their underground holdings and continue pushing forward, albeit slowly now, into troll lands in the hope of one day slaying the rest of those giants.  As such most of the kingdom’s citizens are devoted to war in some way or another, whether through constant training for combat or continuously improving their skills as smiths of both weapons and armor.  Even with the blockades which the Zaltruscan empire has imposed on the Isle of Karpa since their own founding(some say less than a century after Thierdenvolgenlund’s founding) some of the products of these endeavors have slipped out into the mainland over the milennia, causing Thierdenvolgenlunders to have a reputation as both the best smiths and warriors in the world.

      I’ll stop rambling on there, and get to what the gamers among you are likely waiting for: the 5th edition dwarven racial option I designed to try and reflect Thierdenvolgenlunders as best I could.  It is only a rough version since I’ve never really gotten around to testing it, but feel free to try it out yourselves, modify as desired, and give me feedback if you feel it needs polishing.  This option does not get the standard dwarven stats, only those listed below.

      • Ability Score Increase:  +1 Strength, +2 Constitution
      • Age:  Typically reach adulthood at around 60-70 years and live up to 450-500 years(though most die in battle before this).
      • Alignment:  Can be any alignment, but most commonly are LN.
      • Size:  Medium, stand between 3’8" - 4’4", though on vary rare occasions there may be an individual who reaches as tall as 4’6".
      • Speed:  25’.
      • Dwarven Toughness:  +1 maximum HP per level.
      • Armor Training:  Proficient with Light and Medium armor.
      • Combat Training:  Advantage on attack rolls against creatures of Giant type.
      • Weapn Training:  Proficient with Greataxes, Heavy Crossbows, Warhammers, and War Picks.
      • Tool Training:  Proficient with any 1 of the following - Jeweler’s Tools, Mason’s Tools, or Smith’s Tools.
      • Stonecunning:  Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
      • Second Sight:  This is an ability largely unknown to the world outside of Thierdenvolgenlund, and it is in fact one of the secrets as to why they are such exceptional smiths.  When in complete darkness, they can alter switch to a second sight which allows them to see the energy put off by different forms of matter, both organic and inorganic.  They mainly use this to assess the strength and quality of crafting materials before employing them, and when used in this way it gives Advantage on rolls made with an appropriate artisan’s tool(if no roll is required then it instead causes the final item to have a value 10-15% higher than normal with no increase to construction time or cost).                        This can also be used to see creatures in complete darkness(other than incorporeal or elemental creatures).  Looking at creatures in this way is disconcerting due to the sheer amount of different materials moving throughout a living body, and imposes Disadvantage on all of your attack rolls.
      • Languages:  Dwarvish and 1 of the following - Gnomish, Giant, Undercommon, or Common.

      Well, that’s it for today.  Hoping some of you lore and gaming geeks enjoyed this one.  Next week I’ll talk a bit on the Sartval and include their racial option.

      As always, thanks for your time and support.  Keep reading and enjoying!

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        Tony Valdez liked an update for The Slave Prince
        Fighting For Independence

        ’Independence: A condition of a nation, country, or state in which its residents and population exercise self-government." - The Wikipedia Community.

        On the 31st of August, Malaysia celebrated Hari Merdeka. Fifty-nine years ago, Malaysia declared independence from the British Empire. But no, this backer update is not going to be a history lesson on Malaysia. Instead, it’s going to be a history lesson on Eklaysia.

        Hundreds of years ago, Eklaysia was a nomadic colony. They traveled around the world, trading skills and building relationships with different kingdoms. Through their exploration, they expanded their skill tree and grew their ’friends list’. When they finally decided to settle down, because of their growing numbers, they had become rich in culture, knowledge, and wealth. If there was a utopia, it would be Eklaysia.

        Unfortunately, Eklaysia was like that functional-extrovert introverted friend of yours. They planted themselves in the desert, because they liked the seclusion. However, they functioned well among their allies knowing there’s something to learn and something to gain. But after their settlement, Eklaysia began turning down hangouts just to cuddle in bed with a good book. That closed them off from new relationships. As the world progressed with the emergence of newer kingdoms, Eklaysia was too far, and perhaps too complacent, to form new allies. And that, was why they lost their utopia.

        Coming from a nomadic background, the Eklaysians never had to fight for independence. And... many still didn’t have to. After the attack from Pithr, those that fled to other kingdoms aside from Alpenwhist remained free people. Some formed new tribes, while many blended into foreign societies losing their own culture and heritage as the years went by.The only Eklaysians that were still Eklaysians were those in Alpenwhist. But the cost of being true to themselves was freedom. 

        The Eklaysians in Alpenwhist understood the meaning of independence. They knew the price for freedom. They yearned and longed for a change in history. And when they held such insight, there was a reverence for their past. However, fighting for freedom isn’t a walk in the park. There has to be a champion - a leader - a person willing to put their life on the line for his people. And that person was Thom.

        William Shakespeare wrote in the Twelfth Night, ’Some are born great, some achieve greatness, and others have greatness thrust upon them.’ 

        That entire statement is more than a pep talk cliche, it is a journey. And for Thom and the Eklaysians, the journey wasn’t an easy one. However, I’m not going to spoil their quest for freedom for you. You’ll get the chance to experience it on your own when the book is published. But until then, know that you don’t have to be great to achieve greatness. I believe greatness is thrust upon everyone... and everyone includes you.
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