Thomas J. Arnold liked an update for The Catcher’s Trap

Dear Friends

I have news to share with you. The most important one is a slight change of plans in the release of The Catcher’s Trap. We have decided to delay the release of the e-book, so it is out closer to the book official publication day. The Catcher’s Trap e-book will be available on October 21.

Originally, we were planning on releasing the e-book on October 8th, but it doesn’t make sense to release the novel an entire month before the physical book, when trying to maximize the marketing efforts. You have already waited over a year, and I thank you for your patience. The book will be in your hands before you know it, and hopefully, you’ll love it.

I also want to share with you my interview with WNPR. I was featured as part of a new series of immigrant stories, where I talked about coming to the U.S. my struggles as an immigrant and the story behind my first novel The Catcher’s Trap. If you want to learn more about yours truly, click the link below.

WNPR interview

Finally, I want to ask for your support once again. You are the people who made The Catcher’s Trap happen, and I appeal once again to your big heart to help me win the CrypTV horror contest. I’m currently in second place, and I need your support to make it to number one.

Please get a copy of Bad Medicine: Slay it, Queen! You won’t regret it

get it here

Have a fantastic week!

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    Thomas J. Arnold liked an update for The Lore of the Aos Sí

    Day Three of The Lore of the Aos Sí World Tour!

    The Aélfar, House Moontree, are one of the noble houses in Tír na nÓg. Commonly called The Aélfolk, Aélves, or shifters, the Aélfar hail from The Vale of Enon. The seat of their power resides in the city of Moon Grove. They are led by the Elder of the Aélfar who heads House Moontree. The Aélfolk are a religious, reverent people whose affinity for nature creates their strict moral code. Their union with nature makes them the swiftest and most sure-footed hunters in the dominions of Tír na nÓg. The Aélfolk, were born of the mists giving them unnatural swiftness against the fleet-footed soldiers of darkness. The Sigil of House Moontree is a moontree on an oaken shield.

    While the High Born Aélfar resemble the aristocracy of the Tuatha Dé in their dress, they are rather different in demeanor. The Aélfar are a quiet culture, who speak when it is necessary, and do not concern themselves with frivolity.

    The Aélfar have a sacred bond with the Moon and the Moon’s familiar, the wolf. The Timberwolf of the Vale is one of the most ferocious predators in all of Tír na nÓg. Some are so large that a smaller Aélfar adult could use them as a mount. Some of the elite warriors, the Mistwalkers do in fact ride their familiar into battle. Many of the same group can shift from their humanoid form into that of a Timberwolf, making them fierce combatants.

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      Thomas J. Arnold liked an update for A Beast Requires

      Happy Tuesday, y’all!

       

      Recently, Rick Heinz, the author of The Seventh Age: Dawn and all around mensch, wrote an article  highlighting five of the underdogs in the Geek & Sundry Fantasy Contest. Yesterday, A Beast Requires returned to the top ten list, with 95 backers and 117 pre-orders, putting the book 45% of the way to that elusive Quill goal. With 57 days left, doubling the number of pre-orders is totally doable, so let that specific type of hustle begin.

      I like underdogs. Hells, I write about underdogs, seeing as I am one. When I told people I wanted to be a writer when I was a kid, they laughed. There was no way the kid who couldn’t spell, let alone write, would ever string more than five words together in a coherent thought. I’m a stubborn one. Tell me I can’t do something and I will bust my ass to prove you wrong, then send you a postcard with a crudely drawn middle finger. 

      I’ve been an underdog most of my life. I lost a lot when I came out, especially my family, and survived for almost two years living out of my car and on people’s couches. When I got sick, they told me it was terminal, and this month now marks my 6th year in remission. Yea, I’m so stubborn I told cancer to fuck off. When I lost my job of ten years, I wasn’t sure if I’d ever recover, I wrote a book. A Beast Requires has taken me four years of blood, sweat, and tears. When you tell people you’re writing a book, they think you’re a fool, that you’ll never finish it, and that there is no way in hell that it will be any good. Well, fuck those people.

      Don’t ignore the underdogs. While they face incredible odds, eventually they will be victorious, and they will have done it their way.

      57 days. Yea, we’ve got this.

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        Thomas J. Arnold sent an update for Exile, Magus

        First update of the last month of both the contest and this campaign. We’ve still got quite a ways to go in order for this campaign to be successful, so hopefully we can pick up steam.

        I’ve talked a bit about dwarves and elves with my previous updates, but since we’re now in October and rolling right towards Halloween I figured its time that I switch tracks a bit and start talking about a few of the "monsters" encountered in Exile, Magus. I should only have 4 more main updates(including this one) before the campaign ends, which works out well since there are 4 particularly terrors I wanted to cover: my jungle dragons, werewolves, frost giants, and ice dragons. I’ll be saving the dragons for the last two updates, so today I’ll be kicking things off with werewolves.

        In the world of Exile, Magus there are of course the various high gods with their worldwide churches and whatnot, but they play no real part in this discussion. Its the opposite end of the divine spectrum which relates to werewolves, the small gods or nature spirits depending on your preference of terms. Back in the days before the Progenitors’ War and the subsequent first rise of both the Melexi and Thirosia empires, certain animal spirits sometimes decided to take physical form. These spirits would most often appear as the animals which most worshipped them, but due to the malleable nature of spirit-born flesh they could take other shapes as well, including that of humanoids such as elves, dwarves, and humans, or even a mix between the humanoid and beast forms. This led to the first lycanthropes(werewolves), now known more as spirit werewolves or werewolf progenitors.

        These nature spirits were limited in their geographic region of influence, but within these regions they would often gain followers beyond their animal types, often being part of pantheons of small gods worshipped by the more nomadic of the humanoids. Some of the most favored of these humanoids were given the gift of lycanthropy or chosen as mates by the nature spirit. Any child born from such a pairing is born as a werewolf.

        Any lycanthrope that is either originally a nature spirit itself, or is born as a lycanthrope, has no trouble controlling its actions so long as it is at peace with both its humanoid and beastly natures. Those who are transformed into a werewolf as a result of a nature spirit’s blessing or infected through a bite sometimes have trouble reconciling these two natures and thus struggle with control, the latter moreso than the former. In the Badlands south of Zaltruscas most werewolf packs fall under the control of the vampire lord Vargas, who can join his will with that of any lycanthrope touched so as to help them maintain control. (You can read a bit about the region known as the Badlands starting here, though Pentaz and Buscidia’s encounter with werewolves is detailed in currently unreleased chapters immediately following.)

        There are other types as well such as ursanthorpes(werebears), scrofanthropes(wereboars), leothropes(werelions), and many others with much the same origins and history, though not necessarily the same geographical ranges. Most of the nature spirits themselves have ceased wandering in physical forms, returning to exist solely as spirits worshipped by their animals and nomadic humanoids with their shamans. The descendants of these curious spirits still exist today, however, and their populations have for the most part thrived as they form their own nomadic societies, breeding and living with one another. They tend to stay far from civilization lest the two worlds clash though, which has led to many of those living in the larger cities of Hanaen and Zaltruscas to think of these werebeasts as mere myths, if they even think of them at all.

        Well, that’s all I’ve got for today. Hopefully you’ve enjoyed this bit of insight, and of course I’m also hoping many of you who have followed but not ordered yet will decide to pull the trigger before the end of this month. To all of you who have ordered, thank you so much. For any fellow D&D players/DMs I will have a stat block at the end. To everyone else, thanks for your time and support, and as always keep reading and enjoying!


        For natural born lycanthropes or afflicted lycanthropes I feel the stats presented in the MM are close enough(though I tend to abhor the alignment choices), however there is nothing akin to my Werewolf Progenitors, so that is the stat block I’m giving everyone today.  Hope you enjoy, and if you decide to try it out in your own game please give me feedback, I’d love to be able to tweak it to make it as good as possible.

        Werewolf Progenitor  Medium Fey (shapechanger), Neutral

        Armor Class 13 in humanoid form; 14 (natural) in wolf or hybrid form

        Hit Points 78 (12d8+24)

        Speed 30’ (40’ in wolf or hybrid form)

        Str 15(+2), Dex 13(+1), Con 14(+2), Int 10, Wis 14(+2), Cha 14(+2)

        Saving Throws Wis+5, Cha+5

        Skills  Nature+6, Perception+5, Religion+3, Stealth+7

        Damage Immunities Bludgeoning, Piercing, and Slashing from nonmagical attacks not made with silver weapons.

        Senses passive Perception 15, Truesight

        Languages Common, Sylvan

        Challenge 7 (2,900 XP)

        Innate Spellcasting The werewolf progenitor’s spellcasting ability is Charisma (spell save DC 15). The werewolf progenitor can innately cast the following spells, requiring no material components.

             At Will: Druidcraft, Guidance, Resistance

             3/day each: Conjure Animals (always either 4 dire wolves or 16 normal wolves), Healing Word (always for 5d4 points of healing, average 12), Pass Without Trace

             1/day each: Freedom of Movement, Protection from Energy, Polymorph (if this is used on a willing humanoid target it can permanently change the target into a werewolf; when used in this way the progenitor cannot cast this spell again for 1 month)

             1/week: Awaken (can have more than 1 animal under effects at a time, but can only be used on wolves or other beasts descended from wolves)

        Keen Hearing and Smell Advantage on Wisdom(Perception) checks that rely on Hearing or Smell.

        Magic Resistance Advantage on Saving Throws against spells and other magical effects.

        Magic Weapons Bite and Claw attacks count as magical weapons.

        Nature’s Blessing Gains its Charisma modifier to Armor Class in all forms.

        Shapechanger The werewolf progenitor can use its action to polymorph into a humanoid or wolf-humanoid hybrid, or back into its natural form, which is a wolf. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

        Speak with Beasts The werewolf progenitor can speak with wolves and any beast related to wolves as if they shared a language.

        Multiattack  2 bites(wolf form only); 2 spear attacks(humanoid form only); or 1 bite and 2 melee attacks with Claw or Spear(hybrid form only).

        Bite(Wolf or Hybrid form only) Melee Weapon Attack: +5 to hit, reach 5’, one target. Hit: 6(1d8+2) piercing damage. If the target is a humanoid, then it must succeed on a DC 13 Constitution saving throw or become a werewolf.

        Claw(Hybrid form only) Melee Weapon Attack: +5 to hit, reach 5’, one target. Hit: 7(2d4+2) slashing damage.

        Spear(Humanoid or Hybrid form only) Melee or Ranged Weapon Attack: +5 to hit, reach 5’ or range 20’/60’, one target. Hit: 5(1d6+2) piercing damage, or 6(1d8+2) piercing damage if used with 2 hands to make a melee attack.

        Tactics: They are a mostly peaceful sort, resorting to combat only when forced to do so to defend themselves or their allies/followers. They are usually accompanied by a pack of wolves, a band of humanoids, or some combination of the two. If combat ensues when they have no allies/followers present, they will take their first action to cast Conjure Animals, conjuring dire wolves if faced with 1-3 enemies, or normal wolves if faced with more than 3 enemies. Only once they have conjured these allies will a progenitor werewolf dive into melee combat, conjuring more wolves only if the fight is going very poorly for it(such as all the wolves first conjured being defeated). They have no fear of death since they know that their spirit form will eventually coalesce once more after death, allowing them resume their previous existence outside of life as a nature spirit.

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          Thomas J. Arnold liked an update for The Lore of the Aos Sí

          Day Two of The Lore of the Aos Sí World Tour - The Dweörg

          The Dweörg, The House of Stonehome, are one of four noble houses in Tír na nÓg. Commonly called The Stone Folk, Dwarves, or Rockers, the Dweörg hail from The Ancient Heights. The seat of their power resides in the city of Bizaram. They are led by the Prime of Bizaram who heads House Stonehome. The Stone Folk are a hardy people who’s craftsmanship is unmatched due in large part to their lordship over the Gnomos of Faleris. They are a cunning people who’s shrewd nature has made House Stonehome one of the wealthiest dominions in the known world. The Stone Folk, were born of primordial stone to shield the dominions from the darkness of the first age. The Sigil of House Stonehome is a stone fist.

          Cheers!

          Christopher Lee

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            Thomas J. Arnold liked an update for The Animal in Man

            The Animal in Man is done. I can hardly believe it. No one doubted that this day would ever actually arrive more than me, I assure you. After months of what I called Radio Silence, I’m back - fingers trembling - to send out this reader update.

            So what happens now? Well, I’ve sent all 350+ pages to Inkshares just an hour ago, and from there they’ll put together my production timeline and all the other wonderful things they provide. I’ll collaborate with them to nail down some ideas for the final cover design. In the months that follow there will be edits… load upon load of edits. The more meticulous work, you see, is really just starting.

            I’ve never finished a project this massive in all my life, and yet, it’s not entirely finished. Still, I can’t contain my excitement. This is a turning point for me, and I couldn’t have done it without all the follows, all the interest (all the pre-orders!) for The Animal in Man. I just wanted to thank you all for your continued support. You’ll be hearing from me on the reg from now on!

            (“Natural Collapse” - Design by Diogo Hornburg via threadless.com)  

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              Thomas J. Arnold liked an update for Tantalus Depths

              Meh Update:
              Those of you who follow these updates regularly (and I genuinely have no idea how many of you do) may have noticed that I haven’t had much to say over the past two-ish weeks. You may also have noticed that my pre-orders have barely moved at all. So what’s the deal with that?

              I’ll be honest. I’m exhausted.

               

              I’ve been working this campaign since March now. This has taken up the majority of my year. We’ve come an incredible distance in that time, but the distance to our goal is still vast. We’ve sold six pre-orders in the past ten days, and only eleven days remain to get the remaining 158 we need, which is virtually impossible barring a miracle. I’ve been told I can get another extension if I need one, (and if I need one I will get one) but...good lord am I ever tired....

              I’ve poured my life, heart, and soul into this campaign, and right now there’s just not much of me left. My brain is fried and I’m having a hard time thinking of new interesting story-based content to update with that won’t spoil anything I want to keep secret, or lore-related content that isn’t completely disconnected from this story. I have a few ideas left, but I haven’t had the energy to put them together cohesively yet (expect some soon though).

              I miss having a life outside of campaigning. I’ve had to put a lot of the things I love on hold for the duration, and I miss those things. I miss being able to hang out with friends regularly on my days off. I miss going to see movies in the theatre. I miss acting in plays. I miss DMing my custom Star Wars tabletop campaign on Friday nights. I miss...just life in general.

              I probably sound whiny in this update, but honestly, I’m saying this more for my own benefit than anyone else’s. I’m still confident this is all going to be worth it. I have a literal lifelong dream within reach, and I’m not about to let it slip out of my reach. If I can get my campaign finished within the next eleven days and get back to having a real life, that’s fantastic. If I need to ask for another month or so, I will do so, and probably die young of old age shortly thereafter, but I’ll die happy.

              Obviously I’m not giving up. I’m too stubborn, this is too important, and Tantalus Depths is too freaking good. But man am I ever tired.


              P.S. I have something else really cool that I am working on, but it’s nowhere near ready, so I’m just going to be really obnoxiously vague about it for now. But stay tuned.

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                Thomas J. Arnold liked an update for Sunshine is Forever

                Happy Monday!

                Sunshine is Forever is 22 preorders away from a full publishing deal with Inkshares. INCREDIBLE! Please help me spread the word so that I finish the campaign this week. Preorder a second copy to give as a gift, share the link, message a friend, or Tweet about it! 

                Help me get to 750!

                If you haven’t, PREORDER NOW: https://www.inkshares.com/books/sunshine-is-forever

                Thank you so much for rallying behind my book. I am ecstatic.

                Kyle T. Cowan

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                  Daniel Foster followed Thomas J. Arnold
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