I’d intended to get this one out around 4-5 hours, but due to some internet difficulties that was delayed. Time to talk dragons.
Like most of the races in the world of Exile, Magus, dragons trace their lineage back to a single powerful individual, one who has long since ascended to godhood and is the primary (and for some only) god which the various subspecies of dragons worship. This Progenitor is one fluid in form, able to take any shape desired and without any permanent gender, being the mother to some dragon subspecies and father to others. Dragon’s inherited a small portion of this shapeshifting ability, albeit in a more limited fashion as they can only assume the form of those humanoids and animals they have personally seen. As for name, that’s still a bit fluid as I continually waffle on which one it is. In the 3 main forms of their progenitors name it also shows as an ancestor to dragon - Drakon, Drakij, or Drakkitsi (seriously though, if we hit the funding goal I’m completely willing to allow a wild card prize winner to choose one of these or make up their own new version so that I can finally settle on an actual name for the father/mother of all dragons).
Unlike most of the other Progenitors that of dragons was one who quickly became enamored with the physical world and pleasures of the mortals whether decadent food, carnal passions, or any number of other past times. As such he was loudest in opposition when the Council of Progenitors voted on whether or not to leave the mortal realm behind. When the majority voted to do so, he joined with the other dissenting voters and their mortal followers in the civil war which came to be known as the Progenitors’ War. Ultimately those who had tried to enforce the decision to leave the mortal realm realized that the war was becoming too destructive and choose to flee, allowing the dissenters to remaining behind and hopefully repair the damage done to the universe and planar fabric by the War.
Dragon’s take their primary form from that favored by their Progenitor and also the same shapechanging ability, albeit to a lesser extent and typically only gaining the latter ability after or upon approaching maturity. Their other traits tend to come from their other parents, with these often being Elemental Kings, Queens, Princes, or Princesses, but occasionally being more worldly spirits. There are even some claims that there were matings with purely physical creatures such as humanoids and animals, which could explain some more powerful members of these races arising from time to time(especially the Wyrdlim amongst the Humans), but there is no clear evidence that this is the case.
Those creatures which were mothered by Drakij tend to be more powerful than those who were fathered by the Progenitor, but there are exceptions, especially those born to Elemental Queens. Next week we’ll touch a bit more on the Elemental aspect of dragons, but for this week I’m sticking to a subspecies which calls Drakij father and was presumably born of a mating with a nature spirit or wild beast - the Jungle Dragons. There is a description of one at the beginning of Part 6 - The Academy, but I’ll paraphrase that here:
They have a long, serpentine body covered with scales in vibrant and often blended greens, reds, browns. Their bodies are sleek with their scales pressed firmly against them and tightly overlapping so as to completely cover the flesh beneath. Four leathery wings rise from the middles of their backs, almost as if they were massive demonic dragonflies. A rigid spearhead-like growth tips their whip-like tails which only serves to add to the suggestion of a diabolic origin. Their heads are conical and incredibly smooth, ending in a bright red beak with thin streaks of the same red standing out clearly as they meander back along the dark green scales of their faces before finally ending in elliptical rings around its dark eyes. These eyes are rather large, occupying both the front and sides of their heads, giving them a remarkable range of vision.
The Jungle Dragons are more animalistic than most other dragons, preferring nothing more than to live in harmony with nature while enjoying their status as the apex jungle predator, and almost never collecting a treasure hoard. They seem to be devoid of an elemental nature, lacking the ability to breathe fire, cold, or similar. Instead they can spew an adhesive substance to prevent their prey from getting away when needed. They don’t need to use this often, however, for they are excellent ambush predators, often waiting high up in large trees to lash out with their weaponized tail at suitable prey that passes beneath.
Even if they fail to ambush or immobilize prey, there is little hope of escaping from a jungle dragon. They fly much like an insect, using vortices of air to propel them at great speeds with astounding agility. This is perhaps the most terrifying aspect of the jungle dragon. Most sentient species are safe from them, however, for they prefer to prey only on animals. With that said, if they do encounter humanoids who are despoiling or otherwise endangering the jungle they call him, they will not hesitate to bring an abrupt end to the lives of the humanoids in question.
Well, that’s all I’ve got for today, hope you enjoyed this peek at one corner of dragonkind(5th edition stat block at bottom). Next week we’ll be going more elemental with the Ice Dragons. As always, thanks for your time and support. Keep reading and enjoying!
Young Jungle Dragon
Large Dragon, Neutral or Chaotic Neutral
Armor Class 20 (natural)
Hit Points 128 (5d10 + 45)
Speed 40’ / Fly 80’ (hover) / Climb 40’
Str 17 (+3), Dex 18 (+4), Con 17 (+3), Int 10, Wis 16 (+3), Cha 12 (+1)
Saves - Dex +7, Con +6, Wis +6, Cha +4
Language Draconic
Challenge 7 (2,900 XP)
Change Shape The dragon magically polymorphs into a humanoid or beast that has a Challenge Rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment worn or carried by it is absorbed or borne by the new form (the dragon’s choice). In a new form the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Intelligence/Wisdom/Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except for any class features or legendary actions of that form.
Webwalker ignores movement restrictions caused by webbing/adhesive.
Multiattack 2 Claws and 1 Bite or 2 Claws and 1 Tail
Bite melee weapon attack, 10’ reach, +6 to hit, 2d10+3 piercing (14)
Claw melee weapon attack, +6 to hit, 2d6+3 slashing (10)
Tail melee weapon attack, +7 to hit, 2d8+4 slashing (13)
Breath Weapon 30’ cone of adhesive slime, each creature in the area must succeed on a DC 14 Dexterity save or be Restrained for until the slime hardens into a flaky substance 1 minute later, Escape DC 14 to free yourself before the end of this duration.
For any of you wondering, I did actually stat up each age category for the Jungle Dragons, I just assumed at Challenge 7 the Young version had the most play versatility for anyone who wants to use them. I’m saving the rest to eventually put on on the DM’s Guild, so keep an eye out for that.
Hey Campers,
I just wanted to shoot out a quick update to tell you that there is nothing new to report. I’ve sent the manuscript to Inkshares, and I should have a release date to announce sometime next month. Until then, keep spreading the word!
People can still preorder Sunshine is Forever at this link: https://www.inkshares.com/books/sunshine-is-forever/
If you haven’t preordered, PLEASE PREORDER!
Thanks again for all the support! I am so excited about this publishing deal! Can’t wait to get the book into your hands.
Kyle T. Cowan
Dearest Readers,
Dear readers & supporters:
Thanks to you, I’m almost at 30% of my Quill goal!!!! *insanely happy dance*
THANK YOU.
You can learn more about the story here: https://youtu.be/raE1OpHenZs
In the video I also talk about a bit about why I’m crowdfunding the publication of my first manuscript, and that is to help empower more people to become creators, while raising awareness & funds for organizations that believe the best innovation comes from the arts and sciences coming together.
In other words, my goal with this publication is to support local creators who have an appreciation of what the arts AND sciences have to offer!`
The way I can do this right now is by using my own creation (Where the Sun Sets) as an opportunity- to talk about my experience as a creator, and by using the funds generated to support partner local organizations.
Over the coming weeks you can expect to learn more about:
- The incredible organizations I’m partnering with & Why;
- How our (mine and yours) collective efforts are supporting each one;
- How these organizations will be supported in perpetuity (or at least, as long as book sales are a thing) by our efforts;
- And how you can get involved!
For all my design friends: If you’ve ever dreamed of seeing your work (your own illustrations or designs) on the cover of a published book, stay tuned for BOOK COVER CONTEST DETAILS!!!
Please stay tuned for updates
Thank you for reading & as always, I welcome your feedback and comments.
- Donna
Another Wednesday, another map.
This one continues east from the previous map of the Blade and Badlands.
As one goes further north and east the horrors of the Badlands, only rarely crossing the borders formed by river at the east and mountains to the north. The mountains also mark the southernmost border of the Zaltruscan empire, though this fact is sometimes forgotten thanks to the presence of small outposts of Zaltruscan soldiers in those towns and cities of the Badlands most vital to the trade routes.
The eastern border of the Zaltruscan empire is formed by two branches of the World’s Cleft river springing out from the continent’s largest (and most unusual) lake - Lake Moiyrnthan. Pentaz’ travels take him no where near this during Magus, but it is seen in book 2 (Exile, Hunted) as well as book 3 (tentatively titled Exile, Seventh). If you want to read about the dwarven trios visit to the Lake I’ve posted it up on the Exile, Hunted page and you can read it here. It covers the unusual nature of both the Lake and World Cleft rivers as well as the myths surrounding them.
Across from the Lake is a small corner of Hanaen and its various counties. Crossing the river south from this you have plateaus upon which two more counties of Hanaen sit, only the westernmost of which is visible in this map. These plateaus descend southward into the great Kalthean desert which expands further east than is visible here, and also encroaches west back into the Badlands.
The massive bridge visible is a towering marvel of engineering built during the last days of the Melexi and Thirosian empires, and judging by the nature of the markings and decorations it was presumably a Melexi construction. The bridge’s immense size means that an army could easily fit on it, making it the most vulnerable point of defense against Zaltruscan invasion for modern day Hanaen. As a result there is a small military outpost of Hanaen to guard and man the bridge. A handful of Magi skilled in hydromancy are stationed with the soldiers here, their control over water allowing them to more rapidly use the bridge’s hydraulic mechanisms to raise the bridge to prevent an invasion should the Zaltruscan empire try to march an army across it.
That’s all I’ve got for today. We picked up in orders for a short bit, but have levelled off again, so I’m hoping I can get more orders coming in soon. We’re only 2 new readers away from me being able to release a new chapter, and if we reach that before the end of today(10/19) I’ll go ahead and release 2 new chapters. Also from this point until the end of the campaign I’ll be lowering the threshold for new chapters from 50 readers each to 20 readers each, hopefully I’ll get to share more of the story and at least hit Quill by the time this campaign ends.
Thanks to everyone for your support and time. Friday I’ll be talking a bit about dragons. Keep reading and enjoying! (Also, for my D&D people, I meant to post a stat block for a peculiar animal with last week’s map, but forgot to so you’ll be getting that below.)
This is an animal which Quelzhumi turns into during a pivotal moment of Part 7 - Graduation, and I’m ashamed to admit that I’ve not gotten around to coming up with a name for it. So for the time being we’ll just refer to it as Sloth-Bear-Anteater-thing. Quick description from Part 7 before I move on to the stats.
It hunches over him, but even in this stance it is a towering beast who’s head is a full yard above the lieutenant’s. This massive head is dominated by five almost comically oversized and lidless eyes which form a semicircle around the front. The eyes are flanked by large bat-like ears, and the entire face draws suddenly in and forward from these, reaching a length of nearly a yard and coming to a tapered point just barely larger than a man’s thumb. This snout is nearly all nose on the outside with multi-layered teeth and absurdly long tongue inside. The creature has no recognizable neck, only a widening of its frame drastically down from the ears, so that its shoulders are just a foot below the snout’s beginning but are over six feet wide.
The trunk and legs beneath have the shape and proportions commonly seen in a bear, but the arms are another matter entirely. They are monstrous protrusions crowding against the beast’s trunk where they sprout from the shoulders and are easily two feet thick. Their length is ill proportioned to the body, being nearly ten feet long before the claws protrude. These claws are the most terrifying features on the beast. Three spring from each otherwise featureless paw, with each an equally sized mixture of sabre and shovel head measuring a foot wide at their bases and tapering down along the two feet of their length.
The claws mentioned in the description are normally used to dig into ant-hills or other insect mounds(or termite infested trees), but there still pretty deadly weapons. The actual animals are rarely seen because they’re actually a bit cowardly, preferring to run from humans or other potential predators, but they will fight if forced to(though only a fool would force one to really). Now for stats.
Large Beast, Neutral
Armor Class: 10 (natural)
Hit Points: 92 (8d10+48)
Speed: 15’ / Burrow 5’
Str 20 (+5), Dex 5 (-3), Con 22 (+6), Int 2 (-4), Wis 12 (+1), Cha 6 (-2)
Senses: passive Perception 11, Tremorsense 10’
Challenge 3 (700 XP)
Relentless (recharges after a Short or Long Rest): if it takes 13 damage or less that would reduce it to 0 hit points, then it is reduced to 1 hit point instead.
Wounded Fury: while it has only 10 or fewer hit points, it has Advantage on Attack rolls. In addition, it deals an extra 2d6 ; damage to any target it hits with a melee attack while this is active.
Claw: melee weapon attack, +7 to hit (3d8 +5 piercing) ;

Dear friends and followers,
First, allow me to introduce another one of the characters from "Murder at the Veterans’ Club": William Mainwaring, brother of Oscar Mainwaring. Not a member of the club himself, since he never fought, but intimately linked to it through his brother.

Next, I want to introduce to (some of ) you another book on Inkshares that has caught my attention: "Manifesto", by Daniel Poort. It’s classed as "horror", but there’s a strong mystery/crime/thriller element as well, dealing as it does with a serial killer and the small town sheriff investigating the crimes. It’s a reminder that you really don’t need supernatural shenanigans to make a horror story: the mind of an ordinary person can be a terrifying place.
And now I must run. It is, as I’ve mentioned before, IFcomp season, and there is a ton of interactive fiction in this year’s crop. Anyone who’s stopped by my blog will know that it is completely taken over by my ongoing reviews. So I’m busy! So until next time, keep busy, keep reading, and make sure you’re having fun while you’re at it. Ciao!
750! We did it.
Thank you. This is a dream realized for me, and I couldn’t have done it without the support of so many of you.
What’s next: I’ll be assigned an editor and together we’ll work on making Illegal the best it can be, a design team will work on the books look, and then the marketing team will take over. Finally, Inkshares will mail out your copy and distribute Illegal to bookstores throughout the country. Hard to say exactly when that will be, but my best guess would be in the later half of 2017. I’ll send infrequent updates when there is relevant information to share, like a firm publication date.
Keep sharing this story. And keep encouraging others to buy this book.
Onward and upward.
Dear friends
Bad Medicine: Slay it Queen! was selected as the book of the month by the Snarky Darksy Syndicate. This was an amazing surprise. I had no idea your humble drag queen had been nominated. I want to thank all the members of the syndicate for choosing my book. Your support means the world to me.
On other important news, the inspiration behind Bad Medicine, Alaska Thunderfuck, was crowned last night RuPaul Drag Race All Star winner. As a huge Alaska fan, I am double happy. I was rooting for her from the beginning.
(from the left my husband Tom, Alaska, my friend Koleen and I)
That is all for today. As always, thank you for your support. We have only two weeks left in the contest and Bad Medicine: Slay it Queen is still in second place. That is good news, but I have to keep pushing. The contest is not over until is over and there are many other deserving books that could kick me out of the top 3.

Have a wonderful weekend!