Thomas J. Arnold liked an update for The Bones of the Past

Copy edits are done, and we have a cover!

Thank you all for your comments and feedback! I am really grateful to everyone who took the time to voice their opinion. This final version has been tweaked to make it a little lighter, and I think will be really eye-catching both on store shelves and as an online thumbnail!

Next step is trying to secure cover blurbs from prominent authors or reviewers, then final proofreads, spine and back cover design, and final interior layout for both the ebook and hardcopy versions! It’s all coming together!

Thank you all yet again!

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    Thomas J. Arnold liked an update for Exile, Magus

    Frost giant Friday!

    The giants in my world are for the most part a reclusive lot with relatively low population numbers.  Like dragons, they have an elemental nature which causes them to gravitate towards environments where the elements in their makeup are strongest.  For frost giants that means the Frozen North, where elemental air and water are seen in combination making up the cold, snow, and ice that dominates the landscape.

    Their elemental nature does not express itself as strongly as that of dragons, but it still plays a role in their ability to survive in their harsh habitat.  This elemental nature is strongest in female giants, so that they tend to be taller and stronger and as they near maturity they become able to harness this to perform very primal, elemental magic.  This ability grows as they age, but always remains primal like that of dragons and unable to perform feats outside the scope of their elemental nature.

    Frost giant society tends to extend of an extended clan of no more than a dozen or so families.  Each family lives in large manors carved out of the rock of mountain faces no closer than 1 day and no further than 1 week’s foot travel from the other memebers of the clan.  There tends to be a gathering of family heads once every month or two in which they discuss clan matters, though this most often results in little more than arguing and drunken revelry/ritual combat.

    As to the origins of the giant races, no one really knows for sure.  One of the most dominant theories looks to both the giants’ elemental natures and their remarkable resemblance to humans.  This theory states that far back in the days of the Progenitors’ War, the humans weak status - without strong magical abilities or a Progenitor to aid them - had turned to elemental and nature spirits for aid.  These theories posit that some of the humans made deals to join with elemental spirits, giving the spirits a chance to finally experience true life and giving the humans in question power they could have never otherwise achieve.  There is no evidence to support a theory that gives an origin so far into the past, but there is also nothing to disprove it or even support any other theory.

    Frost giants pop up in Part 11 - Ansvari of Exile, Magus, which is much further into the book than the content currently posted stretches.  I do hope that we can reach funding so that I can get that into your hands, so be sure to order and recommend to others so I can share the full story with you all.

    That’s all I’ve got for today, though once again to any D&D players/DMs there will be a stat block at the bottom, so be sure to check that out if you’re interested.  To everyone else, thanks for your time and support.  Keep reading and enjoying!


    Frost Giant Matriarch
    Huge Giant,  Neutral Evil
    Armor Class 16 (patchwork armor)
    HP 175 (14d12+84)
    Speed 40’
    Str 24 (+7),  Dex 10, Con 22 (+6), Int 10, Wis 12 (+1), Cha 12 (+1)
    Saving Throws  Con +9,  Wis +4,  Cha +4
    Skills  Athletics +10,  Perception +4,  Survival +4
    Damage Immunity  Cold
    Senses  passive Perception 14
    Language  Giant
    Challenge  9 (5,000 XP)
    Innate Spellcasting (Charimsa based, DC 12, Spell Attack Bonus +4, can cast without need for material components)
      At Will - Ray of Frost (2d8),  Fog Cloud
      3/day each - Gust of Wind,  Sleet Storm
      1/day each - Cone of Cold,  Ice Storm
    Actions
    Multiattack  2 Greataxe or Unarmed attacks
    Greataxe  melee weapon attack.  10’ reach.  Hit: +10.  Damage:  3d12+7 slashing ;.
    Rock  ranged weapon attack.  Range 60’ / 240’.  Hit:  +10.  Damage:  4d10+7 bludgeoning ;.
    Unarmed  melee weapon attack.  Hit: +10.  Damage:  3d4+7 ;.
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      Thomas J. Arnold liked an update for The Slave Prince
      When You Believe

      ’Pisteuo: to think to be true, to be persuaded of, to credit, place confidence in.’ - The Greek root word of Believe.

      Aside from hustling people to pre-order The Slave Prince, I’ve been cleaning up the manuscript. There were a few minor additions, as I solidified the mechanics and evolution of magic. There were a few cuts to bury the plot holes I came across. Being that the first draft was written 3 years ago, I also stumbled upon a few elements in the book with no recollection of incorporating. And here’s the crazy part. While doing my runs of fact and metaphor checking, I found myself gaping at my Google search results. 

      To not spoil anything, I would just say that there were a handful of metaphors I came across that weren’t placed on purpose. As I ran the edits, every new addition and subtraction pulled them together. They fitted like jigsaw pieces I never knew could fit. Some might say they’re all coincidences, but... I personally like to believe otherwise.

      In my final clean up, amidst all the unravelling, I was reminded of a childhood song that always made the playlist on family karaoke nights. Everything about the song reflects my book and my personal journey with it. Of course, one can expect parallels. After all, ’When You Believe’ was the theme song of Prince of Egypt. But despite knowing the original tale, it didn’t dawn upon me that the foundation of the story was ’Believe’. Sure, I wrote about it. But I didn’t believe in the believe I wrote about. 

      However, it is now safe to say that I do. With the manuscript cleaned and polished, I fully believe. I believe that no matter what happens, I’ve experienced something valuable. Nothing can replace this journey of grasping the power of believe. And whatever the future holds, I know there can be miracles... when I believe. 


      Congratulations to the winners! An email has been sent with your steamkey.

      There’s a little over a week left before the contest comes to an end. So if you’ve not gotten your copy, there’s still time for you to do so to help take The Slave Prince across the finish line. Will you run this final leg with me? Will you believe with me? Your support will make a miracle happen. That, I know for sure.

      (*The Coming Of Age Giveaway is still running, and it’s the final giveaway of this campaign. So if you like free stuff, now is the time to take action.) 

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        Thomas J. Arnold liked an update for Ghosts of War

        Good news. I finished the book. 

        Well, technically I reached the end of the book, which is still good, if a little less ’final’.


        See? Chapter 32 is done. I wrote the end of the book.

        For reference, the final words are: "Thank you." And don’t worry, that’s not a spoiler. 

        If anyone could guess who says it, to whom and the context, I wouldn’t be doing my job. Rest assured it’s a very satisfying thank you with some nice "Book 2" implications to boot.

        I also wrote 1000 words in a single day (just) for the first time in what feels like months, which felt good. With November coming up, and NaNoWriMo with it, it’s promising that I’m getting back in a groove. I still haven’t decided if I’m participating, but we’ll see how it goes. I would like to get some work done on LandFall...

        Goals for the next week: Finish chapter 23, get to work on chapter 26 and maybe even, y’know, finish the book.

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          Thomas J. Arnold sent an update for Exile, Magus

          I’d intended to get this one out around 4-5 hours, but due to some internet difficulties that was delayed.  Time to talk dragons.

          Like most of the races in the world of Exile, Magus, dragons trace their lineage back to a single powerful individual, one who has long since ascended to godhood and is the primary (and for some only) god which the various subspecies of dragons worship.  This Progenitor is one fluid in form, able to take any shape desired and without any permanent gender, being the mother to some dragon subspecies and father to others.  Dragon’s inherited a small portion of this shapeshifting ability, albeit in a more limited fashion as they can only assume the form of those humanoids and animals they have personally seen.  As for name, that’s still a bit fluid as I continually waffle on which one it is.  In the 3 main forms of their progenitors name it also shows as an ancestor to dragon - Drakon, Drakij, or Drakkitsi (seriously though, if we hit the funding goal I’m completely willing to allow a wild card prize winner to choose one of these or make up their own new version so that I can finally settle on an actual name for the father/mother of all dragons).

          Unlike most of the other Progenitors that of dragons was one who quickly became enamored with the physical world and pleasures of the mortals whether decadent food, carnal passions, or any number of other past times.  As such he was loudest in opposition when the Council of Progenitors voted on whether or not to leave the mortal realm behind.  When the majority voted to do so, he joined with the other dissenting voters and their mortal followers in the civil war which came to be known as the Progenitors’ War.  Ultimately those who had tried to enforce the decision to leave the mortal realm realized that the war was becoming too destructive and choose to flee, allowing the dissenters to remaining behind and hopefully repair the damage done to the universe and planar fabric by the War.

          Dragon’s take their primary form from that favored by their Progenitor and also the same shapechanging ability, albeit to a lesser extent and typically only gaining the latter ability after or upon approaching maturity.  Their other traits tend to come from their other parents, with these often being Elemental Kings, Queens, Princes, or Princesses, but occasionally being more worldly spirits.  There are even some claims that there were matings with purely physical creatures such as humanoids and animals, which could explain some more powerful members of these races arising from time to time(especially the Wyrdlim amongst the Humans), but there is no clear evidence that this is the case.

          Those creatures which were mothered by Drakij tend to be more powerful than those who were fathered by the Progenitor, but there are exceptions, especially those born to Elemental Queens.  Next week we’ll touch a bit more on the Elemental aspect of dragons, but for this week I’m sticking to a subspecies which calls Drakij father and was presumably born of a mating with a nature spirit or wild beast - the Jungle Dragons.  There is a description of one at the beginning of Part 6 - The Academy, but I’ll paraphrase that here:

          They have a long, serpentine body covered with scales in vibrant and often blended greens, reds, browns.  Their bodies are sleek with their scales pressed firmly against them and tightly overlapping so as to completely cover the flesh beneath.  Four leathery wings rise from the middles of their backs, almost as if they were massive demonic dragonflies.  A rigid spearhead-like growth tips their whip-like tails which only serves to add to the suggestion of a diabolic origin.  Their heads are conical and incredibly smooth, ending in a bright red beak with thin streaks of the same red standing out clearly as they meander back along the dark green scales of their faces before finally ending in elliptical rings around its dark eyes.  These eyes are rather large, occupying both the front and sides of their heads, giving them a remarkable range of vision.

          The Jungle Dragons are more animalistic than most other dragons, preferring nothing more than to live in harmony with nature while enjoying their status as the apex jungle predator, and almost never collecting a treasure hoard.  They seem to be devoid of an elemental nature, lacking the ability to breathe fire, cold, or similar.  Instead they can spew an adhesive substance to prevent their prey from getting away when needed.  They don’t need to use this often, however, for they are excellent ambush predators, often waiting high up in large trees to lash out with their weaponized tail at suitable prey that passes beneath.

          Even if they fail to ambush or immobilize prey, there is little hope of escaping from a jungle dragon.  They fly much like an insect, using vortices of air to propel them at great speeds with astounding agility.  This is perhaps the most terrifying aspect of the jungle dragon.  Most sentient species are safe from them, however, for they prefer to prey only on animals.  With that said, if they do encounter humanoids who are despoiling or otherwise endangering the jungle they call him, they will not hesitate to bring an abrupt end to the lives of the humanoids in question.

          Well, that’s all I’ve got for today, hope you enjoyed this peek at one corner of dragonkind(5th edition stat block at bottom).  Next week we’ll be going more elemental with the Ice Dragons.  As always, thanks for your time and support.  Keep reading and enjoying!


          Young Jungle Dragon

          Large Dragon,  Neutral or Chaotic Neutral

          Armor Class 20 (natural)

          Hit Points  128 (5d10 + 45)

          Speed  40’ / Fly 80’ (hover) / Climb 40’

          Str 17 (+3),  Dex 18 (+4),  Con 17 (+3),  Int 10,  Wis 16 (+3), Cha 12 (+1)

          Saves - Dex +7,  Con +6,  Wis +6,  Cha +4

          Language  Draconic

          Challenge 7 (2,900 XP)

          Change Shape The dragon magically polymorphs into a humanoid or beast that has a Challenge Rating no higher than its own, or back into its true form.  It reverts to its true form if it dies.  Any equipment worn or carried by it is absorbed or borne by the new form (the dragon’s choice).  In a new form the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Intelligence/Wisdom/Charisma scores, as well as this action.  Its statistics and capabilities are otherwise replaced by those of the new form, except for any class features or legendary actions of that form.

          Webwalker  ignores movement restrictions caused by webbing/adhesive.

          Multiattack  2 Claws and 1 Bite or 2 Claws and 1 Tail

          Bite  melee weapon attack,  10’ reach,  +6 to hit,  2d10+3 piercing (14)

          Claw  melee weapon attack, +6 to hit, 2d6+3 slashing (10)

          Tail  melee weapon attack, +7 to hit,  2d8+4 slashing (13)

          Breath Weapon  30’ cone of adhesive slime,  each creature in the area must succeed on a DC 14 Dexterity save or be Restrained for until the slime hardens into a flaky substance 1 minute later,  Escape DC 14 to free yourself before the end of this duration.

          For any of you wondering, I did actually stat up each age category for the Jungle Dragons, I just assumed at Challenge 7 the Young version had the most play versatility for anyone who wants to use them.  I’m saving the rest to eventually put on on the DM’s Guild, so keep an eye out for that.

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            Thomas J. Arnold liked an update for Sunshine is Forever

            Hey Campers,

            I just wanted to shoot out a quick update to tell you that there is nothing new to report. I’ve sent the manuscript to Inkshares, and I should have a release date to announce sometime next month. Until then, keep spreading the word! 

            People can still preorder Sunshine is Forever at this link: https://www.inkshares.com/books/sunshine-is-forever/

            If you haven’t preordered, PLEASE PREORDER!

            Thanks again for all the support! I am so excited about this publishing deal! Can’t wait to get the book into your hands.

            Kyle T. Cowan

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              Thomas J. Arnold liked an update for APEX

              Dearest Readers,

              We’ve managed to pull into third place! It’s a precariously small lead of only 5 pre-orders, so our work is far from done, but thank you all from the bottom of my heart for helping me achieve this success. I must check the scores five times a day (possibly more) to see how I’m doing in the rankings. As we’ve risen in sales, so have my competitors. I know they’re just as anxious to rank in the top three as I am, so I’m not surprised. 

              After my graduation ceremony at Stanford, where I read an excerpt of my novel (very fun), I went to a workshop on getting published and how to market one’s work. I’ve taken that input to heart and will be trying a few things over the next week to see if I can gain some distance on my 4th and 5th place competitors. If I find any strategies that work, I’ll be sure and share them with you all.

              Individual notes of gratitude are coming shortly. I just wanted to let you all know that we’re getting there! Only two weeks left to keep pushing for a third place finish and a guaranteed publication of APEX!

              Cheers, Debbie

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                Thomas J. Arnold liked an update for Where the Sun Sets

                Dear readers & supporters: 

                Thanks to you, I’m almost at 30% of my Quill goal!!!! *insanely happy dance* 

                THANK YOU.

                You can learn more about the story here: https://youtu.be/raE1OpHenZs

                In the video I also talk about a bit about why I’m crowdfunding the publication of my first manuscript, and that is to help empower more people to become creators, while raising awareness & funds for organizations that believe the best innovation comes from the arts and sciences coming together.

                In other words, my goal with this publication is to support local creators who have an appreciation of what the arts AND sciences have to offer!`

                The way I can do this right now is by using my own creation (Where the Sun Sets) as an opportunity- to talk about my experience as a creator, and by using the funds generated to support partner local organizations.

                Over the coming weeks you can expect to learn more about:
                - The incredible organizations I’m partnering with & Why;
                - How our (mine and yours) collective efforts are supporting each one;
                - How these organizations will be supported in perpetuity (or at least, as long as book sales are a thing) by our efforts;
                - And how you can get involved!

                For all my design friends: If you’ve ever dreamed of seeing your work (your own illustrations or designs) on the cover of a published book, stay tuned for BOOK COVER CONTEST DETAILS!!!

                Please stay tuned for updates   

                Thank you for reading & as always, I welcome your feedback and comments.

                - Donna

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                  Thomas J. Arnold sent an update for Exile, Magus

                  Another Wednesday, another map.

                  This one continues east from the previous map of the Blade and Badlands.

                  As one goes further north and east the horrors of the Badlands, only rarely crossing the borders formed by river at the east and mountains to the north.  The mountains also mark the southernmost border of the Zaltruscan empire, though this fact is sometimes forgotten thanks to the presence of small outposts of Zaltruscan soldiers in those towns and cities of the Badlands most vital to the trade routes.

                  The eastern border of the Zaltruscan empire is formed by two branches of the World’s Cleft river springing out from the continent’s largest (and most unusual) lake - Lake Moiyrnthan.  Pentaz’ travels take him no where near this during Magus, but it is seen in book 2 (Exile, Hunted) as well as book 3 (tentatively titled Exile, Seventh).  If you want to read about the dwarven trios visit to the Lake I’ve posted it up on the Exile, Hunted page and you can read it here.  It covers the unusual nature of both the Lake and World Cleft rivers as well as the myths surrounding them.

                  Across from the Lake is a small corner of Hanaen and its various counties.  Crossing the river south from this you have plateaus upon which two more counties of Hanaen sit, only the westernmost of which is visible in this map.  These plateaus descend southward into the great Kalthean desert which expands further east than is visible here, and also encroaches west back into the Badlands.

                  The massive bridge visible is a towering marvel of engineering built during the last days of the Melexi and Thirosian empires, and judging by the nature of the markings and decorations it was presumably a Melexi construction.  The bridge’s immense size means that an army could easily fit on it, making it the most vulnerable point of defense against Zaltruscan invasion for modern day Hanaen.  As a result there is a small military outpost of Hanaen to guard and man the bridge.  A handful of Magi skilled in hydromancy are stationed with the soldiers here, their control over water allowing them to more rapidly use the bridge’s hydraulic mechanisms to raise the bridge to prevent an invasion should the Zaltruscan empire try to march an army across it.

                  That’s all I’ve got for today.  We picked up in orders for a short bit, but have levelled off again, so I’m hoping I can get more orders coming in soon.  We’re only 2 new readers away from me being able to release a new chapter, and if we reach that before the end of today(10/19) I’ll go ahead and release 2 new chapters.  Also from this point until the end of the campaign I’ll be lowering the threshold for new chapters from 50 readers each to 20 readers each, hopefully I’ll get to share more of the story and at least hit Quill by the time this campaign ends.

                  Thanks to everyone for your support and time.  Friday I’ll be talking a bit about dragons.  Keep reading and enjoying!  (Also, for my D&D people, I meant to post a stat block for a peculiar animal with last week’s map, but forgot to so you’ll be getting that below.)


                  This is an animal which Quelzhumi turns into during a pivotal moment of Part 7 - Graduation, and I’m ashamed to admit that I’ve not gotten around to coming up with a name for it.  So for the time being we’ll just refer to it as Sloth-Bear-Anteater-thing.  Quick description from Part 7 before I move on to the stats.

                  It hunches over him, but even in this stance it is a towering beast who’s head is a full yard above the lieutenant’s. This massive head is dominated by five almost comically oversized and lidless eyes which form a semicircle around the front. The eyes are flanked by large bat-like ears, and the entire face draws suddenly in and forward from these, reaching a length of nearly a yard and coming to a tapered point just barely larger than a man’s thumb. This snout is nearly all nose on the outside with multi-layered teeth and absurdly long tongue inside. The creature has no recognizable neck, only a widening of its frame drastically down from the ears, so that its shoulders are just a foot below the snout’s beginning but are over six feet wide.

                  The trunk and legs beneath have the shape and proportions commonly seen in a bear, but the arms are another matter entirely. They are monstrous protrusions crowding against the beast’s trunk where they sprout from the shoulders and are easily two feet thick. Their length is ill proportioned to the body, being nearly ten feet long before the claws protrude. These claws are the most terrifying features on the beast. Three spring from each otherwise featureless paw, with each an equally sized mixture of sabre and shovel head measuring a foot wide at their bases and tapering down along the two feet of their length.

                  The claws mentioned in the description are normally used to dig into ant-hills or other insect mounds(or termite infested trees), but there still pretty deadly weapons.  The actual animals are rarely seen because they’re actually a bit cowardly, preferring to run from humans or other potential predators, but they will fight if forced to(though only a fool would force one to really).  Now for stats.

                  Large Beast,  Neutral

                  Armor Class:  10 (natural)

                  Hit Points:  92 (8d10+48)

                  Speed:  15’ / Burrow 5’

                  Str 20 (+5),  Dex 5 (-3),  Con 22 (+6),  Int 2 (-4),  Wis 12 (+1),  Cha 6 (-2)

                  Senses:  passive Perception 11,  Tremorsense 10’

                  Challenge 3 (700 XP)

                  Relentless (recharges after a Short or Long Rest):  if it takes 13 damage or less that would reduce it to 0 hit points, then it is reduced to 1 hit point instead.

                  Wounded Fury:  while it has only 10 or fewer hit points, it has Advantage on Attack rolls.  In addition, it deals an extra 2d6 ; damage to any target it hits with a melee attack while this is active.

                  Claw: melee weapon attack,  +7 to hit (3d8 +5 piercing) ;

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                    Thomas J. Arnold liked an update for Murder at the Veterans’ Club

                    Dear friends and followers,

                    First, allow me to introduce another one of the characters from "Murder at the Veterans’ Club": William Mainwaring, brother of Oscar Mainwaring. Not a member of the club himself, since he never fought, but intimately linked to it through his brother.

                    Next, I want to introduce to (some of ) you another book on Inkshares that has caught my attention: "Manifesto", by Daniel Poort. It’s classed as "horror", but there’s a strong mystery/crime/thriller element as well, dealing as it does with a serial killer and the small town sheriff investigating the crimes. It’s a reminder that you really don’t need supernatural shenanigans to make a horror story: the mind of an ordinary person can be a terrifying place.

                    And now I must run. It is, as I’ve mentioned before, IFcomp season, and there is a ton of interactive fiction in this year’s crop. Anyone who’s stopped by my blog will know that it is completely taken over by my ongoing reviews. So I’m busy! So until next time, keep busy, keep reading, and make sure you’re having fun while you’re at it. Ciao!

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