Oliver Tooley liked an update for Exile, Magus

Well today’s errand got a tad bit busier(and more expensive) than I’d expected, so this update is now about 3 hours behind schedule.  Hopefully you won’t mind the delay too much.  We now have just barely over a week left in the campaign now, and we’re still very far from making even the Quill goal, so if you want to see Exile, Magus published via Inkshares definitely continuing recommending it to others and trying to get the word out alongside me, and if you haven’t already ordered then do so.  Thanks to everyone for the support you’ve shown these past months, and hopefully will continue to show going forward.  Now, on to dragons.

As mentioned with last Friday’s update, the nature of each dragon is largely taken from their Progenitor with the differences between species typically being due to their other ancestor, whether father or mother.  Last time I covered jungle dragons which resulted from a mating with a (mostly) corporeal entity.  This time I’m going to touch on a draconic species which originated from a mating between their Progenitor and an elemental queen, presumably one of air or water with some theorize that the elemental was actually a crossbreed of air and water itself.  The species in question are the ice dragons.  I’ll paste a description of one that appears in Chapters 12 (Reunion) & 13 (Ascencion) of Exile, Magus.

It is a massive beast, being at least twenty feet tall at the shoulders with its long neck bringing the top of its head to nearly twice this height. Its body is sleek and powerful, the might of its muscles apparent even under its thick scales. These scales are an icy blue at their base blending to a snow white at their rims. As they progress up its neck the scales shrink from the large, shield sized scales of its body to the nearly pebble sized scales of its face. The light piercing the snowstorm glints off of the scales in a manner which only serves to highlight their icy appearance. The beast’s head is smooth and serpentine along the top with large forward facing milky white eyes. The motion of these pupiless eyes is noticeable only by a slight change in the subtle patterns on their surface. Its teeth are short for its size with razor sharp backward curving fronts and inward curving, almost invisibly serrated backs. It slides its short, pointed tongue along the inside bases of these fangs while anticipating the meal it will soon indulge in. Small horns with only a very slight rear curvature protrude from the bottom of its jawbone, and these are covered by multiple thin layers of ice which only adds to the illusion that icicles hang from the beast’s jowls.

The one described above has reached adulthood, although not so advanced in years to have reached its full growth (as such, for my D&D players/DMs the stat block I intended to be posting up at the bottom of this update was for an adult ice dragon, as opposed to the young jungle dragon from last time, but I forgot that I had only stat’ed up an ancient, so you’re getting the biggest).  The elemental nature they inherited from their mothers ties them more closely to the elements themselves than would be the case if the Progenitor had been the race’s mother.  As such they draw most of their sustenance from the elements themselves.  In the ice dragon’s case this means that the cold, snowy nature of the frozen north provides them with most of the energy they need to live, though they do still love to kill eat living creatures such as mountain goats(or even the occasional dwarven trio who dares trespass in their domain).  The amount of such physical food necessary to sustain them is much less than one would imagine from their size, an ice dragon of the size described above could conceivably survive on 2-3 goats a week.  Ice dragons tend to have a gluttonous streak though, so they’ll typically try to eat the equivalent to 1 goat a day however.

Ice dragons also tend to be on the lazy side, preferring to lay around on their treasure hoard (after carefully arranging and kneading said horde of course, much as a cat does to a pile of blankets).  In their younger years they’ll spend much of this time reading or listening to the lessons of loremasters/skalds they’ve forced into their service.  As they age they grow lazier, however, until eventually they tire of lessons, casting out books/loremasters/skalds(though they are just as likely to just eat the former two when properly aged) and moving to less intellectual entertainment such as jesters, comedians, circus performers and the like.  Eventually they reach an age at which they can’t be bothered to wake up except to hunt and eat, at which point they typically eat whatever performers they have forced into service first.

Due to their lazy nature, ice dragon lairs are among the most simple in their layout.  Typically its only a large central chamber to serve as the dragon’s bed chamber/treasure horde vault with either a short tunnel leading to the entrance/exit or simply a hole in one wall that leads outside, and a tunnel sloping down from this into which the dragon can expel its physical waste.  When a dragon does have a chamber beyond this, it is typically just a small chamber with straw covering the floor in which it makes any captured servants live when they are not entertaining/educating her.

They are also short of temper when they find someone to be annoying, and often this temper is the only thing (aside from hunger of course) powerful enough to overcome their laziness.  With their abilities gained from their strong ties to their elemental ancestry, they are even more formidable opponents than they look.  In addition to being able to breathe out a forceful blast of supercooled vapor which can freeze most creatures solid (a bit like being dipped in liquid nitrogen really), they are also able to use more primal elemental magics to command the air and water(furthering the theory that their elemental ancestry was herself a hybrid).  These abilities are of course in addition to their deadly teeth and claws, which they actually prefer not to use to kill their quarry.  Their favorite tactic is to merely freeze their opponent solid with their breath, then use their claws to break off chunks and pop them into their mouths leisurely.  They very much enjoy both the sound and texture experienced while eating frozen chunks of meat, bone, and related viscera.


Well, that’s a fun last sentence to end on, so I’m gonna call this update done with that.   By the time my next update comes out the contest will be over and I’ll only have 2 more updates before the end of my campaign which only just noticed is also election day (11/8).  My 3rd update from now will then either be to celebrate hitting goal, or to discuss what my plans for the future after failing to do so are.  We’ll see which it is when the time comes.  For now though, I’m going to try to have another map done by this coming Wednesday.  I ran out of monsters/races I intended to cover a bit earlier than expected, so if you have any you would like to know more about then feel free to let me know, either through commenting on the project page or direct messaging me.  For now though, I hope everyone enjoys their Halloween/Samhain.  Thank you for you continued support, keep reading and enjoying!


Ancient Ice Dragon

Large Dragon,  Neutral or Neutral Evil

Armor Class 21 (natural)

Hit Points 350 (20d20+140)

Speed 30’ / Burrow 15’ / Fly 60’

Str 26 (+8),  Dex 8 (-1),  Con 24 (+7),  Int 16 (+3),  Wis 14 (+2),  Cha 12 (+1)

Skills - Perception +16,  Stealth +6,  Survival +9

Senses - passive Perception 26,  Darkvision 120’,  Blindsight 60’

Saves - Dex +6,  Con +14,  Wis +9,  Cha +8

Languages - Draconic, Common, Primordial

Challenge 23 (50,000 XP)

Immune Cold damage.

Vulnerable Fire damage

Change Shape The dragon magically polymorphs into a humanoid or beast that has a Challenge Rating no higher than its own, or back into its true form.  It reverts to its true form if it dies.  Any equipment worn or carried by it is absorbed or borne by the new form (the dragon’s choice).  In a new form the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Intelligence/Wisdom/Charisma scores, as well as this action.  Its statistics and capabilities are otherwise replaced by those of the new form, except for any class features or legendary actions of that form.

Icewalk  ignores movement restrictions caused by ice and similar slick surfaces.

Innate Spellcasting (Charisma Based, DC 16, can cast the following innately without the need for material components)

  At Will - Sleet Storm,  Gust of Wind,  Fog Cloud,  Resistance

  3/day each - Control Water

  1/day each - Commune with Nature

Legendary Resistance (3/day)  When the dragon fails a saving throw it can choose to succeed that saving throw instead.

Multiattack  Frightful Presence, 2 Claws, and 1 Bite

Bite  melee weapon attack,  10’ reach,  +6 to hit,  2d10+3 piercing (14)

Claw  melee weapon attack, +6 to hit, 2d6+3 slashing (10)

Tail  melee weapon attack, +7 to hit,  2d8+4 slashing (13)

Frightful Presence This targets all creatures of the dragon’s choice within 120’ that can be seen by the dragon and see the dragon.  Each targeted creature must succeed at a Wisdom Save at DC 16 or be Frightened for 1 minute.  Creatures can reroll this save at the end of each of their turns, ending the effect for themselves on a successful save.  Once a creature has successfully saved it is immune to this dragon’s Frightful Presence for 24 hours afterwards.

Breath Weapon  90’ cone of freezing Cold.  12d8 cold damage (54) to all creatures in the area and be Chilled for 1d6 rounds (disadvantage on attack rolls and on Dexterity saves, advantage against fire-based spells).  All creatures are allowed a Constitution Save DC 23 to reduce the damage as well as the Chilled duration to half.  Any creature reduced to 0 hit points by this breath weapon is Frozen - treat as Petrified but will thaw out within 2d6 hours (or 2d6 minutes if actively warmed).

Legendary Actions (3/turn)  The dragon can choose to use 1 of the following actions after another creature/character’s turn.  It regains all 3 uses of legendary action at the start of each of its turns.

Detect (1 action)  The dragon attempts to detect using perception.

Tail (1 action)  The dragon makes 1 tail attack.

Wing Attack (2 actions)  The dragon beats its wings and lifts into the air.  All creatures within 15’ of the dragon must succeed at a Dexterity Save DC 24 or suffer 2d6+8 bludgeoning damage and be knocked prone.  The dragon can then move up to 1/2 of its Fly speed.

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    Oliver Tooley liked an update for Exile, Magus

    No map today, because I’ve gotten a bit lazy in my efforts to convert the rest of my continent map over.  When I do get around to finishing there will be 5 more pieces, bringing it up to an 8 part map.

    I do have new content to share though.  We hit 50 unique readers over the weekend, so that means I get to upload another chapter to add to the already way too long list.  I fear I may be addicted to sharing chapters.  Remember that for every 20 new unique readers who order I’ll share a new chapter, so for everyone following who hasn’t ordered get to enabling me already!  Seriously though, thanks to everyone.

    I’ve decided to abandon the sequential release of the chapters this time, because I’ve been wanting to share what is one of my favorite fight scenes of the book for months now.  Because of the leap ahead that’ll happen I’m going to summarize what leads to this scene. 

    At this point in the story it has been revealed that Palkaz has come to the mainland to hunt down his brother(and the titular Magus) Pentaz and drag him back to Thierdenvolgenlund to face real justice for his use of magic.  There’s a couple of reasons for this, but you can be certain that one of those is Palkaz’ wounded pride after Pentaz so thoroughly humiliated him during his escape.  His pursuit has led Palkaz to a small village in the Frozen North, where he soon discovers that Pentaz’ actions as he was passing through has led to the village being plagued by a shall we say "sizable" threat.  The resulting confrontation does a good job of showing off Palkaz’ snarky confidence as well as his unshakeable determination(not to mention his combat abilities).

    The upload always messes up my formatting, so I’ll have to take time to fix that.  You should be seeing the new chapter before too long today though. That’s all I’ve got for today.  We’ll continue our dragon talk this Friday.  Until then, thank you all for your time and support.  Keep reading and enjoying!

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      Oliver Tooley liked an update for Exile, Magus

      Frost giant Friday!

      The giants in my world are for the most part a reclusive lot with relatively low population numbers.  Like dragons, they have an elemental nature which causes them to gravitate towards environments where the elements in their makeup are strongest.  For frost giants that means the Frozen North, where elemental air and water are seen in combination making up the cold, snow, and ice that dominates the landscape.

      Their elemental nature does not express itself as strongly as that of dragons, but it still plays a role in their ability to survive in their harsh habitat.  This elemental nature is strongest in female giants, so that they tend to be taller and stronger and as they near maturity they become able to harness this to perform very primal, elemental magic.  This ability grows as they age, but always remains primal like that of dragons and unable to perform feats outside the scope of their elemental nature.

      Frost giant society tends to extend of an extended clan of no more than a dozen or so families.  Each family lives in large manors carved out of the rock of mountain faces no closer than 1 day and no further than 1 week’s foot travel from the other memebers of the clan.  There tends to be a gathering of family heads once every month or two in which they discuss clan matters, though this most often results in little more than arguing and drunken revelry/ritual combat.

      As to the origins of the giant races, no one really knows for sure.  One of the most dominant theories looks to both the giants’ elemental natures and their remarkable resemblance to humans.  This theory states that far back in the days of the Progenitors’ War, the humans weak status - without strong magical abilities or a Progenitor to aid them - had turned to elemental and nature spirits for aid.  These theories posit that some of the humans made deals to join with elemental spirits, giving the spirits a chance to finally experience true life and giving the humans in question power they could have never otherwise achieve.  There is no evidence to support a theory that gives an origin so far into the past, but there is also nothing to disprove it or even support any other theory.

      Frost giants pop up in Part 11 - Ansvari of Exile, Magus, which is much further into the book than the content currently posted stretches.  I do hope that we can reach funding so that I can get that into your hands, so be sure to order and recommend to others so I can share the full story with you all.

      That’s all I’ve got for today, though once again to any D&D players/DMs there will be a stat block at the bottom, so be sure to check that out if you’re interested.  To everyone else, thanks for your time and support.  Keep reading and enjoying!


      Frost Giant Matriarch
      Huge Giant,  Neutral Evil
      Armor Class 16 (patchwork armor)
      HP 175 (14d12+84)
      Speed 40’
      Str 24 (+7),  Dex 10, Con 22 (+6), Int 10, Wis 12 (+1), Cha 12 (+1)
      Saving Throws  Con +9,  Wis +4,  Cha +4
      Skills  Athletics +10,  Perception +4,  Survival +4
      Damage Immunity  Cold
      Senses  passive Perception 14
      Language  Giant
      Challenge  9 (5,000 XP)
      Innate Spellcasting (Charimsa based, DC 12, Spell Attack Bonus +4, can cast without need for material components)
        At Will - Ray of Frost (2d8),  Fog Cloud
        3/day each - Gust of Wind,  Sleet Storm
        1/day each - Cone of Cold,  Ice Storm
      Actions
      Multiattack  2 Greataxe or Unarmed attacks
      Greataxe  melee weapon attack.  10’ reach.  Hit: +10.  Damage:  3d12+7 slashing ;.
      Rock  ranged weapon attack.  Range 60’ / 240’.  Hit:  +10.  Damage:  4d10+7 bludgeoning ;.
      Unarmed  melee weapon attack.  Hit: +10.  Damage:  3d4+7 ;.
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        Hi Folks,
        Here’s a quick read for y’all. Please check out my Author INterview @ Alastair Luft’s fantastic blog in the following link:

        AUTHOR INTERVIEW: JONI DEE

        Alastair is an author who successfully crowdfunded his novel "The Battle Within", an intriguing psychological thriller which takes place within the ranks of the Canadian Armed Forces (in which Alastair serves himself). Please check it out, it’s currently in production and will see the light of day in June 2017.

        Nice weekend !

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          Oliver Tooley liked an update for Exile, Magus

          Referral giveaway update time, just as a reminder that it is still going on.

          To sum up for those of you who haven’t read about it a previous update(about a month or so I think):  if Exile, Magus reaches funded status, then I will go through the list of those who have referred the book.  Anyone who has also ordered at least 1 copy of Magus themselves(ebook or physical) will have 3 added to their effective total.

          The 10 people with the highest  effective totals will then be contacted to claim an item from the giveaway pool in order from highest to lowest referrals.  In the case of a tie the person who ordered their copy of Magus first will be chosen.  Currently I’m in the lead of referrals, but since I’m obviously not eligible that doesn’t matter.  First place is only ahead by 1 referral, and 2nd place is something like a 20 way tie last I checked, so it would be easy for anyone to move up the ranks as it were.

          Any items in the giveaway pool after the referral portion is decided will then move to a giveaway pool just for those of you who were kind enough to order the book.  As I’m trying to add as many items for giveaway as I can, I’m not sure how many items will be left over.  If Magus funds I’ll divide everyone who has ordered up as evenly as possible chronologically and roll off(because I love rolling dice) for the remaining prizes.  So, for example, if we only hit 250 orders and there were 10 items left over from the referral giveaway, then there would be 10 lists of 25 orders each which I would roll on.

          The items currently available for giveaway are:  

          • 1 signed copy of Oliver Tooley’s "Children of the Wise Oak" (2 available)
          • 1 signed print of the Exile, Magus cover art (Calden family crest) by Rachel Donne (3 available)
          • 1 signed print of the title art for Part 4 - Llanchland (Buscidia vs. the Cog Monster) by Lizzy Perez (3 available)
          • 1 signed print of the title art for Part 11 - Ansvari (Talari calling wind spirits) by Lho Brockhoff (3 will be available, currently on order awaiting shipment from artist)
          • up to 10 wild cards; this is intended as a you name something that we can both agree on.  Some acceptable examples of the top of my head are:  you get to name a river, lake, mountain range, town/city, or other such location within the world of Exile, Magus;  I write a piece of short fiction for you;  I design a one-shot adventure for a tabletop RPG for you.  Really though, anything you can name that I’m reasonably capable of doing would be acceptable in this category.

          So as it currently stands there are 21 items available which means 11 would be left over after the referral contest.  I’m hoping to scrape together enough money to fund at least 1 more piece of art before this campaign is over, and since I make it a point to get 3 signed prints with each commission that would up the total pool to 24.

          As a reminder though, Magus does need to fund before these giveaways happen.  As much as I wish I could just do giveaways without regards to funding status, I can’t for practical reasons.  Put simply, I plan to get this book out, and while I really do hope this can be done through Inkshares, if it can’t then I’ll likely be going the self-publishing route.  If I go the self-publishing route I’ll like have to crowdfund at least a portion of that, and I’ll need the items currently available as part of any crowdfunding effort since my budget couldn’t really support giving them away twice.

          The art mentioned above is all viewable on my page, but I’ll also be posting it below.  You can check out a bit about "Children of the Wise Oak" on its Amazon page here.

          Thanks to everyone for your time and support!  Enjoy your weekend, and the art to follow!

          Calden Family Crest

          Buscidia vs. the Cog Monster

          Talari calling wind spirits

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