Thomas J. Arnold's latest update for Exile, Magus

Sep 14, 2016

Time to talk about the last of the Dwarven ethnic groups in the world of Exile, Magus.  This particular group is for the most part not really a group at all.  They could easily be seen as the most cosmopolitan of all the Dwarf types, having foregone the clustering into small communities of their own race in favor of direct coexistence with the other civilized races(mainly humans and elves).  This has lead to a great diversity among them, to the point where they do not have any true ethnic identity, being typically referred to merely as Dwarves or Common Dwarves.  Part of this diversity lies in the fact that so many of them had non-dwarf’s among their list of ancestors.  Such an inclusion of human or (far more rarely) elf to their lineage is limited to 3 or more generations back since anything more recent would place them among the half-dwarves.

Such a lack of notable traits often leads to them being underestimated or taken for granted(especially by those who choose to refer to them as "Common" Dwarves), but they are remarkable as well.  Unlike the other Dwarven groups, their approach to life has led to them being more capable of living with any race as well as adapted to a variety of tasks as opposed to filling only a few small niches.  You can of course find examples of them focusing on typically Dwarven tasks such as smithing and warfare, but just as often you’ll find them filling other roles such as merchants, sailors, farmers, bakers, and so on.  For an example of an exceptional Common Dwarf there is Karamos Daern in book 2 - Exile, Hunted.  Admittedly he does fill a more traditional role as a master armorer and priest for the primary Dwarven God, Hatrien Quin, but he is exceptional nonetheless.  You can have a brief encounter with him by reading this chapter in Exile, Hunted (which does have some spoilers for the current book, Exile, Magus, so be warned).

I’ll leave the description at that.  Thanks to everyone who has ordered Exile, Magus already, and I hope that those of  you who are following but haven’t ordered already will consider doing so.  Even if you can’t order be sure to refer the book to others, if the book funds you can still win one of the available awards for being a top 10 referrer even if you haven’t ordered a copy for yourself.

That’s all I’ve got for this week (other than the Common Dwarf racial option for D&D 5th edition which I’ll be posting below for my fellow players/DM’s), so I’ll once again thank you all for your support and wish you enjoyable reading and whatever else you may desire.

  • Ability Score Increase:  +1 Constitution; and +1 in 2 Ability Scores other than Dexterity or Constitution.
  • Age:  Typically reach adulthood at around 60-70 years and live up to 450-500 years(though most die in battle before this).
  • Alignment:  Any.
  • Size:  Medium, stand between 3’8" - 4’8".
  • Speed:  30’.  Living amongst the taller races has taught them the importance of keeping up.
  • Dwarven Toughness:  +1 to Maximum HP at every level.
  • Skill Training:  You gain proficiency in any 2 skills of your choice.
  • Tool Training:  You gain proficiency in any 1 artisan’s tool of your choice.
  • Versatility:  You can choose to either gain Dwarven Armor Training(proficiency in both Light and Medium Armors) or gain 1 bonus Language and 1 bonus Proficiency in either a skill or artisan’s tool.
  • Weapn Training:  Proficient with any 4 of the following - Greataxe, Greatsword, Heavy Crossbow, Light Crossbow, Longbow, Longsword, Maul, Pike, Rapier, Shortsword, Shortbow, Warhammer, War Pick.
  • Languages:  Common, and 1 of the following - Dwarven, Elven, Giant, or Gnomish.