Hello dear supporters!
It’s here! I’m pleased to release the official cover of Welcome to Deadland! I hope you all love it and can’t wait for you to be able to hold it in your hands and dive into it’s pages! I’d like to thank David Drummond for his design work, the awesome folks over at Nerdist, Inkshares, and Girl Friday for their help and input reaching this monumental step! This was a great group effort!
Thank you all for your support! Only a few more months to go!
-Zac
Greetings friends,
Orders are trickling in, slowly crawling towards the ultimate goal of 750 and full publication on Inkshares. Now, we don’t need these to come flowing in. That would be greedy. However it would be better if they were streaming in.
We’ll get there, I’m sure. Making noise about this project is an ongoing effort and I’m nowhere near done ramping up.
But I’ve been asking a lot of my supporters and backers without offering much in return. The time has come to give back a little.
MAGIC!
If you’re hyper-sensitive to spoilers, you might want to skip what comes next. Go bully a friend into pre-ordering instead. However, if you don’t mind knowing a little more about the world in which A God in the Shed takes place, here’s your chance to learn about how magic works. I like to think that the backdrop of the world is just the set on which the play unfolds and it’s the story and characters who make the novel, so knowing how magic works won’t ruin your experience but instead might enhance it. That’s not for me to decide though, so consider yourself warned.
Reality
Before explaining how magic works, you need to understand something about reality in A God in the Shed. The greater world in which the story takes place is more than what we perceive it to be. Reality is infinitely complex and layered. So much so in fact that one could almost consider it sentient and self-aware. Reality is also composed of an unfathomably long list of rules. The laws of physics, causality, and so forth.
The three types of magic
Tricks: So named because of their very nature, Tricks are the closest to traditional magic found in A God in the Shed but in a very important way they are the least magical of activity. Reality, like any complex system, has gaps and loopholes. Errors in the code and flaws in the pattern. Through luck and experimentation over thousands of years, these gaps have been discovered and documented. There is no practical reason why they work and most of the effects are subtle but they all rely on a glitch in the fabric of reality. Like using cheat codes in an arcade game. The downside is that, like toying with a bug in some software, there are occasional side effects to exploiting errors in the code.
Divine Magic: Here’s a bit of a real spoiler; the god in A God in the Shed is an extra-dimensional entity. This means that it exists outside the laws of Reality. What is perceived as god-like power is in fact an immunity to the laws that regulate how the world works. This doesn’t mean the god is omnipotent. It has it’s own rules to follow, some of which might seem arbitrary to us. However, the god is powerful, so much in fact that simply interacting with it will change someone on a fundamental level. You can’t expect to stare into the eyes of a creature from outside reality and remain unchanged, to touch their skin without consequence. These ‘gifts’ are random and while occasionally powerful they may also come at a cost.
The Art: Have you ever listened to a piece of music and had your mood altered? Or looked at a painting and seen ideas blossom in your mind that you didn’t know the seeds were there to begin with? That’s art. It influences who we are and how we perceive the world. Now imagine that power pushed to its extreme expression. Music so perfect that it changes the world. A drawing so flawless that it become real. That, is Art, with a capital ‘A’. It is the more subtle magic in A God in the Shed but it’s the most powerful. Difficult to achieve, it depends on making something so perfect that Reality itself can’t distinguish that it’s artificial and starts treating it as real. Cooking a meal so good that it heals wounds or a dance so enthralling that gravity starts to forget to hold onto the performer. Art is almost impossible to perform and some will spend their entire lives trying to make it work without even flirting with success.
So there you have it; magic in the world of A God in the Shed. It’s simple and elegant, at least I think so. More importantly, it’s not a super-power. Magic is hard work and dedication. It’s knowing the right secrets and how to apply them. The only shortcut to magic is to literally touch the face of a god, an act that can have repercussion of biblical proportions. A God in the Shed is the story of how fragile humans, everyday people with their real, human problems, deal with a universe that is more vast and deep in it’s complexity while being utterly uncaring about their petty problems and lives. It’s terrible and beautiful and only the first part of a trilogy that I want to share with you guys.
Thanks for your support. Without you I’d have a very hard time getting this story out there.
Cheers,
JF
Hey everyone,
There’s been a bit of a break between updates, but things are sort of at a point where weekly updates don’t really make sense anymore. So from now on they’ll be going out when there’s actually something to update you all about.
This is one of those times.
Some of you may have noticed that there’s a new cover. If not, well, there’s a new cover.
Since Ghosts is being published under Quill, cover design isn’t something that’s......covered.
To use my existing concept, I would have had to probably re-draw/paint the whole thing from scratch since it was just a cobbled together, photoshop thing. I wasn’t wholly confident in my ability to produce something publishable in that style, so I decided to try out some simpler designs.
What I’ve settled on is something that’s a bit more traditional, and feels like a more polished version of the very first cover I ever did for Ghosts. I’m pretty happy with it and I hope you all like it as well.
When I finished the cover I was in a bit of a creative groove, and in a move that’s part ’getting ahead of myself’, and part ’being prepared’ I did up some covers for the 2 sequels to Ghosts.
Here’s all three together:
What’s a Kylgor? Why does it have a shadow? And what’s in that shadow?
You’ll just have to wait until later in the year to find out...
Oh! I almost forgot... Writing is chugging along. Think of me like a duck on the water: Calm on the surface. Furiously flapping my feet at a keyboard beneath it.
I will leave you with that image.
Until next time...
Good friends,
There is nothing I love more than to tell stories. Writing books has been such a source of enjoyment in my life for the past few years that I keep hunting for new ways to make novels and get them in front of people. Between improving my craft and learning how this complex and evolving industry, I try to find as many opportunities to create as possible. But sometimes, it’s the opportunity that finds you.
This is a bit of news I’ve been holding on for a few months now and I’m elated to finally be able to talk about it to some degree. It’s my pleasure to announce that apart from The Life Engineered and (hopefully) A God in the Shed, I will be publishing at least two more books in the next few years.
The two books will be written for The Ed Greenwood Group; an ambitious enterprise set up by none other than Ed Greenwood himself, involving dozens of writers and other creatives, spanning over fifteen different settings and reaching far into the next few years. I was recruited by my friend Eric Belisle who did the cover for The Life Engineered and has been working with Mr. Greenwood on this project.
The first book and setting for this undertaking were announced on Halloween. Your World is Doomed is the first book of the Hellmaw setting and you can already order and read it.
The books I will be working on are Still Waters of Tarkania, which is set in the For Wolf & Empire setting, a swashbuckling, steampunk historical fiction with werewolves. Because everything is more fun with werewolves. Still Waters of Tarkania will be released in June of 2017.
The second book is Alsecia’s Sun, set in the Under Deadly Stars setting, a far-future hard sci-fi world where stars are being destroyed by an unknown force. This one will see release in June of 2020.
My plans
While I am loathe to over-commit, these two books are now part of my ongoing calendar of works I hope to create in the coming years. Assuming I can find publication for all or most of these, I will be able to keep telling the stories I want to tell.
It’s ambitious to think I can write and publish two books a year while holding onto a full time job, but I’ve always known that if I wanted to be a writer it meant essentially having a second job. My hopes are to be able to write three or four books a year for as long as I have ideas for stories to tell. Obviously that dream depends on being able to write as my only occupation.
While the books published with The Ed Greenwood Group are not going to be funded on Inkshares or under their imprint, that doesn’t mean I don’t want to keep a close relationship with Inkshares. I plan on funding the sequels to The Life Engineered along with the other two books in the God in the Shed trilogy on this platform, along with other ideas that are bubbling inside my brain. In fact, I’m so involved in this platform that I record a weekly podcast with fellow Inkshares writer Paul Inman on the subject of writing and crowdfunded publishing. You can check out the WriteBrain podcast on iTunes or on this website.
Thank you so much for your support, friends. Consider pointing others to both The Life Engineered and A God in the Shed. The bigger these two first steps are, the faster I can get underway on this journey of story telling.
JF