1996: Daniel delivers the newspaper, most days are uneventful. However, one fall day he discovers the corpse of a small boy. The ghost of which, like a stray dog, follows him home. Daniel must now reveal how the boy died. Death is not child’s play.
A haunted forest. An empty hospital. An old hotel. An endless cemetery. You may get a head start, but he knows this world better than you. And he will find you. He has rules he must follow, they may be your only saving grace. Rule 1: Run.
In a post-apocalyptic world inhabited by mystical spirits, a human sacrifice ritual goes wrong and a young woman named Seycia must navigate the dangers of the Underworld to protect the family she left behind from beyond the grave.
Three adopted siblings return to their backwater hometown for their father’s funeral, only to find themselves tested in a challenge to identify one of them -- or their own mother -- as his killer.
When all the parents in a small beach town conspire to murder their own children, a teenage girl must uncover why or she and her younger brothers are next.
Flintlock epic fantasy that’s a bit dark without going all grimdark. A condemned witch and a traumatized soldier on the run refuse to become the pawns of dead gods who want to murder their parents and a living sword with dreams of genocide.
So you’ve inadvertently trapped an ancient trans-dimensional god in your backyard shed; what do you do? That’s what Venus McKenzy and her friends would like to know.