• About me/the history of WINDS
    Well I guess that’s one of life’s great mysteries. My name is Andre Dantas. I was born and raised in Brazil, moved to Canada, then raised in the southern US states. I’m a walking conglomerate of ideas and contradictions, from my harsh northeast Tennessee accent to my skin much too pale for a man from Latin America.
    I grew up engrossed in books. Reading. Drawing. Playing music. Any outlet I could find to keep idle hands busy. I dabbled into tabletop games and was always enthralled by good storytelling. A few years ago I stumbled onto an rpg called Mutants and Masterminds. After long giving up writing and art, I was enthralled by the possibilities of making my own superheroes and having them come alive in a real world. It wasn’t long before I was telling my own stories in these meet-ups. Running extravagant over the top stories of common people attempting the heroic.
    Night after night I would tell my wife about these arcing tales of heroics. I was hooked. I loved being behind the screen and masterminding these tales. That was when my wife made one single comment.
    You should write a book.
    Why hadn’t I thought of it before? What was keeping me from doing so? It wasn’t long before I was enthralled in storytelling. Writing more pages then I thought possible. Reading, revising, rewriting. Until finally I had something I was proud of. A story all my own. WINDS.


    THE SOURCE.
    I’ve always loved the X-Men. The idea of people being able to do more than they are capable and using it to help others is something that always appealed to me, so I began thinking, how do I make this mine? I knew I wanted powers that had some grounding in “reality.” Always enthralled by psychic kinesis I decided that was the way to go.
    Secondly, I wanted to really make an ecosystem shaped by these ideas. What would America look like if 1 in ever 3 people had some sort of supernatural ability? What if you picked your neighbor could entomb you in stone just by looking at you?
    Lastly, I wanted powers to not be instinctive. I didn’t want people to be able to just wake up one morning and do the impossible. It needed to be a skill that required training and guidance and direction.
    Those are the three ideas that shaped Winds. D������