After news of ever increasing solar activity reaches the public, the entire world quickly turns to chaos. To quell the panic, world leaders begin to announce their solutions to battle the deadly radiation coming from their once peaceful star. One of those solutions is GSI, the global space initiative. Formed by powerful nations and given untold resources in space development, GSI must safeguard humankind against extinction by founding the first self-sufficient human colony out in space. The target being Jupiter’s moon: Europa.

In order to build such a colony, a careful alliance must be made between the rich industrialists fronting the cost of the project, the scientists responsible for its feasibility and the politicians governing the countries involved. And if that wasn’t hard enough, they must maintain their cooperation while dealing with the masses that threaten to destroy all of their efforts if they’re not given a fair opportunity to be a part of those who get to leave.

Follow the story of colonists and policymakers as they deal with the threat of the sun’s deadly new form as well as global social and economic collapse caused by the expectation of the inevitable apocalypse in this think-tank science and politics novel about humanity’s survival against bleak odds.

Where does this idea come from?

I’ve always had a great passionate relationship with space. To me, science fiction allows me to dream of the future and hard science fiction helps me believe it. I am an avid consumer of science fiction, whether they be novels, movies or even video games.

I’ve always imagined myself thinking up of a story that could match and even surpass the stories that are already appreciated by so many. About 2 years ago a started designing a board game about colonies around Jupiter struggling to survive due to lack of resources and other acts of god. At the time, it was to be a short and fun project but as it hurried along I was much more enthralled by the story I used to justify the game’s setting than the game itself. This got me thinking about it more, and I then spent 2 years refining the basic concept.

This game was called Ashes of Jove and therefore my working title is going to give homage to the original board game concept whilst remaining perfectly suited to coat this novel project.